7#ifndef PXR_USD_IMAGING_USD_IMAGING_DATA_SOURCE_STAGE_GLOBALS_H
8#define PXR_USD_IMAGING_USD_IMAGING_DATA_SOURCE_STAGE_GLOBALS_H
10#include "pxr/usdImaging/usdImaging/api.h"
13#include "pxr/usd/usd/timeCode.h"
15#include "pxr/imaging/hd/dataSourceLocator.h"
17#include "pxr/usd/sdf/path.h"
19PXR_NAMESPACE_OPEN_SCOPE
51 const SdfPath &usdPath)
const = 0;
55PXR_NAMESPACE_CLOSE_SCOPE
Represents an object that can identify the location of a data source.
A path value used to locate objects in layers or scenegraphs.
This class is used as a context object with global stage information, that gets passed down to dataso...
virtual void FlagAsTimeVarying(const SdfPath &hydraPath, const HdDataSourceLocator &locator) const =0
Flags the given hydraPath as time varying at the given locator.
virtual void FlagAsAssetPathDependent(const SdfPath &usdPath) const =0
Flags the object at usdPath as dependent on an asset path.
virtual UsdTimeCode GetTime() const =0
Returns the current time represented in this instance.
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...