This document is for a version of USD that is under development. See this page for the current release.
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
Related Pages
Here is a list of all related documentation pages:
[detail level 123]
 Overview and Purpose
 Developer Guides
 Coding Guidelines for OpenUSD
 Testing Guidelines for OpenUSD
 Hydra 2.0 Getting Started Guide
 Hydra Scene Browser
 Hydra Prim Schemas
 MaterialX In Hydra and USD Architecture Guide
 Arch: Architecture Dependent
 Gf : Graphics Foundations
 Js: JSON I/O
 Plug: Plugin Framework
 Tf: Tools Foundations
 The TfNotice Notification System
 The TfError Error Posting System
 Guide To Diagnostic Facilities
 The TfRegistryManager Registry Initialization System
 The TfMallocTag Memory Tagging System
 Trace: Performance tracking
 Trace Details
 Regressive Splines in USD
 USD Anim Project Status
 The TsTest Framework
 Vt : Value Types
 Work : Multi-threaded Dispatch
 Ar: Asset Resolution
 Kind : Extensible Categorization
 Ndr : Node Definition Registry
 Pcp : PrimCache Population (Composition)
 Sdf : Scene Description Foundations
 Creating a File Format Plugin
 Variable Expressions
 Sdr : Shader Definition Registry
 Usd : Universal Scene Description (Core)
 Object Model and How the Classes Work Together
 Basic Datatypes for Scene Description Provided by Sdf
 Unicode in USD
 Important Properties of Scene Description
 Advanced Scenegraph Scalability Features
 Dynamic File Formats
 Scenegraph Instancing
 Sequencable, Re-timable Animated "Value Clips"
 Authoring and Editing Scene Description
 Common Idioms and Examples
 Best Practices and Common Questions
 Threading Model and Performance Considerations
 Creating New Schema Classes with usdGenSchema
 UsdAbc : Alembic File Format Plugin
 UsdDraco : Draco File Format Plugin
 UsdGeom : USD Geometry Schema
 UsdHydra : USD Hydra Schemas
 UsdLux : USD Lighting Schema
 UsdMedia : USD Media Schema
 UsdMtlx : MaterialX File Format and Shader Plugins
 UsdPhysics : USD Physics Schema
 UsdProc : USD Schemas for Procedurals
 UsdRender : USD Render Schema
 UsdRi: USD Renderman Schemas
 UsdSemantics : Semantic Labeling of Scenes
 UsdShade : USD Shading Schema
 UsdSkel : USD Skeleton Schema and API
 UsdSkel Introduction
 Schema Intro By Example
 API Introduction
 Schemas In-Depth
 Instancing in UsdSkel
 Object Model
 Best Practices
 UsdUI: USD UI Schemas
 UsdUtils: USD Utilities
 UsdVol : USD Volume Schema
 Glf: Utility classes for OpenGL
 Hd : The Hydra Framework
 HdEmbree : Embree-based hydra renderer plugin.
 HdSt : Rendering functionality for HdStorm
 HdStorm : Real-time Hydra renderer plugin
 Hdx : Hydra extensions
 Hio: Hydra Resource I/O
 SdrGlslfx : Glslfx parser for Sdr
 UsdAppUtils: USD Application Utilities
 UsdShaders : Definitions and Implementations of Usd* Shader Nodes
 Usdview Black Box Testing
 Development Practices For usdview
 Deprecated List