▼Overview and Purpose | |
▼Developer Guides | |
▼Coding Guidelines for OpenUSD | |
▼Testing Guidelines for OpenUSD | |
▼Hydra 2.0 Getting Started Guide | |
Hydra Scene Browser | |
Hydra Prim Schemas | |
▼MaterialX In Hydra and USD Architecture Guide | |
▼Arch: Architecture Dependent | |
▼Gf : Graphics Foundations | |
▼Js: JSON I/O | |
▼Plug: Plugin Framework | |
▼Tf: Tools Foundations | |
▼The TfNotice Notification System | |
▼The TfError Error Posting System | |
▼Guide To Diagnostic Facilities | |
▼The TfRegistryManager Registry Initialization System | |
▼The TfMallocTag Memory Tagging System | |
▼Trace: Performance tracking | |
▼Trace Details | |
▼Regressive Splines in USD | |
▼USD Anim Project Status | |
The TsTest Framework | |
▼Vt : Value Types | |
▼Work : Multi-threaded Dispatch | |
▼Ar: Asset Resolution | |
▼Kind : Extensible Categorization | |
▼Ndr : Node Definition Registry | |
▼Pcp : PrimCache Population (Composition) | |
▼Sdf : Scene Description Foundations | |
▼Creating a File Format Plugin | |
▼Variable Expressions | |
▼Sdr : Shader Definition Registry | |
▼Usd : Universal Scene Description (Core) | |
▼Object Model and How the Classes Work Together | |
▼Basic Datatypes for Scene Description Provided by Sdf | |
▼Unicode in USD | |
▼Important Properties of Scene Description | |
▼Advanced Scenegraph Scalability Features | |
►Dynamic File Formats | |
►Scenegraph Instancing | |
►Sequencable, Re-timable Animated "Value Clips" | |
▼Authoring and Editing Scene Description | |
▼Common Idioms and Examples | |
▼Best Practices and Common Questions | |
▼Threading Model and Performance Considerations | |
▼Creating New Schema Classes with usdGenSchema | |
▼UsdAbc : Alembic File Format Plugin | |
▼UsdDraco : Draco File Format Plugin | |
▼UsdGeom : USD Geometry Schema | |
▼UsdHydra : USD Hydra Schemas | |
▼UsdLux : USD Lighting Schema | |
▼UsdMedia : USD Media Schema | |
▼UsdMtlx : MaterialX File Format and Shader Plugins | |
▼UsdPhysics : USD Physics Schema | |
▼UsdProc : USD Schemas for Procedurals | |
▼UsdRender : USD Render Schema | |
▼UsdRi: USD Renderman Schemas | |
▼UsdSemantics : Semantic Labeling for Model Hierarchy | |
▼UsdShade : USD Shading Schema | |
▼UsdSkel : USD Skeleton Schema and API | |
▼UsdSkel Introduction | |
▼Schema Intro By Example | |
▼API Introduction | |
▼Schemas In-Depth | |
▼Instancing in UsdSkel | |
▼Object Model | |
▼Best Practices | |
▼UsdUI: USD UI Schemas | |
▼UsdUtils: USD Utilities | |
▼UsdVol : USD Volume Schema | |
Glf: Utility classes for OpenGL | |
Hd : The Hydra Framework | |
▼HdEmbree : Embree-based hydra renderer plugin. | |
▼HdSt : Rendering functionality for HdStorm | |
HdStorm : Real-time Hydra renderer plugin | |
▼Hdx : Hydra extensions | |
Hio: Hydra Resource I/O | |
▼SdrGlslfx : Glslfx parser for Sdr | |
▼UsdAppUtils: USD Application Utilities | |
▼UsdShaders : Definitions and Implementations of Usd* Shader Nodes | |
▼Usdview Black Box Testing | |
▼Development Practices For usdview | |
Deprecated List | |