7#ifndef PXR_USD_IMAGING_USD_IMAGING_DATA_SOURCE_MATERIAL_H
8#define PXR_USD_IMAGING_USD_IMAGING_DATA_SOURCE_MATERIAL_H
10#include "pxr/imaging/hd/dataSource.h"
14#include "pxr/usdImaging/usdImaging/dataSourcePrim.h"
15#include "pxr/usdImaging/usdImaging/dataSourceStageGlobals.h"
19PXR_NAMESPACE_OPEN_SCOPE
35 HdDataSourceBaseHandle
Get(
const TfToken &name)
override;
53 const TfToken _fixedTerminalName;
70 HdDataSourceBaseHandle
Get(
const TfToken &name)
override;
78 UsdImagingPropertyInvalidationType invalidationType);
90PXR_NAMESPACE_CLOSE_SCOPE
A datasource representing structured (named, hierarchical) data, for example a geometric primitive or...
Represents a set of data source locators closed under descendancy.
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.
A data source mapping for data source material.
TfTokenVector GetNames() override
Returns the list of names for which Get(...) is expected to return a non-null value.
HdDataSourceBaseHandle Get(const TfToken &name) override
Returns the child datasource of the given name.
A prim data source mapping for a UsdShadeMaterial prim.
TfTokenVector GetNames() override
Returns the list of names for which Get(...) is expected to return a non-null value.
HdDataSourceBaseHandle Get(const TfToken &name) override
Returns the child datasource of the given name.
Data source representing a basic USD prim.
This class is used as a context object with global stage information, that gets passed down to dataso...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
std::vector< TfToken > TfTokenVector
Convenience types.