7 #ifndef PXR_USD_IMAGING_USD_IMAGING_DOME_LIGHT_ADAPTER_H 8 #define PXR_USD_IMAGING_USD_IMAGING_DOME_LIGHT_ADAPTER_H 13 #include "pxr/usdImaging/usdImaging/api.h" 16 PXR_NAMESPACE_OPEN_SCOPE
48 HdContainerDataSourceHandle GetImagingSubprimData(
57 UsdImagingPropertyInvalidationType invalidationType)
override;
71 void _RemovePrim(
SdfPath const& cachePath,
77 PXR_NAMESPACE_CLOSE_SCOPE
79 #endif // PXR_USD_IMAGING_USD_IMAGING_DOME_LIGHT_ADAPTER_H Base class for all lights.
This proxy class exposes a subset of the private Delegate API to PrimAdapters.
Adapter class for lights of type DomeLight.
USDIMAGING_API bool IsSupported(UsdImagingIndexProxy const *index) const override
Returns true if the adapter can be populated into the target index.
Token for efficient comparison, assignment, and hashing of known strings.
This class is used as a context object with global stage information, that gets passed down to dataso...
Represents a set of data source locators closed under descendancy.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
std::vector< TfToken > TfTokenVector
Convenience types.
A path value used to locate objects in layers or scenegraphs.
Object used by instancer prim adapters to pass along context about the instancer and instance prim to...
USDIMAGING_API SdfPath Populate(UsdPrim const &prim, UsdImagingIndexProxy *index, UsdImagingInstancerContext const *instancerContext=NULL) override
Called to populate the RenderIndex for this UsdPrim.