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Modules | |
Joint Transform Utilities | |
Utilities for working with vectorized joint transforms. | |
Transform Composition Utils | |
Utiltiies for converting transforms to and from component (translate, rotate, scale) form. | |
Joint Influence Utils | |
Collection of methods for working joint influences, as stored through UsdSkelBindingAPI. | |
Skinning Implementations | |
Reference skinning implementations for skinning points and transforms. | |
Functions | |
USDSKEL_API bool | UsdSkelIsSkelAnimationPrim (const UsdPrim &prim) |
Returns true if prim is a valid skel animation source. | |
USDSKEL_API bool | UsdSkelIsSkinnablePrim (const UsdPrim &prim) |
Returns true if prim is considered to be a skinnable primitive. | |
USDSKEL_API bool UsdSkelIsSkelAnimationPrim | ( | const UsdPrim & | prim | ) |
Returns true if prim
is a valid skel animation source.
USDSKEL_API bool UsdSkelIsSkinnablePrim | ( | const UsdPrim & | prim | ) |
Returns true if prim
is considered to be a skinnable primitive.
Whether or not the prim is actually skinned additionally depends on whether or not the prim has a bound skeleton, and prop joint influences.