rotation.h
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24 #ifndef PXR_BASE_GF_ROTATION_H
25 #define PXR_BASE_GF_ROTATION_H
26 
29 
30 #include "pxr/pxr.h"
31 #include "pxr/base/gf/quaternion.h"
32 #include "pxr/base/gf/quatd.h"
33 #include "pxr/base/gf/matrix4d.h"
34 #include "pxr/base/gf/vec3d.h"
35 #include "pxr/base/gf/vec3f.h"
36 #include "pxr/base/gf/api.h"
37 #include "pxr/base/tf/hash.h"
38 
39 #include <iosfwd>
40 
41 PXR_NAMESPACE_OPEN_SCOPE
42 
54 class GfRotation {
55 
56  public:
57 
60  }
61 
64  GfRotation(const GfVec3d &axis, double angle) {
65  SetAxisAngle(axis, angle);
66  }
67 
69  GfRotation(const GfQuaternion &quaternion) {
70  SetQuaternion(quaternion);
71  }
72 
76  GfRotation(const GfQuatd &quat) { SetQuat(quat); }
77 
81  GF_API
82  GfRotation(const GfVec3d &rotateFrom, const GfVec3d &rotateTo) {
83  SetRotateInto(rotateFrom, rotateTo);
84  }
85 
87  GfRotation & SetAxisAngle(const GfVec3d &axis, double angle) {
88  _axis = axis;
89  _angle = angle;
90  if (!GfIsClose(_axis * _axis, 1.0, 1e-10))
91  _axis.Normalize();
92  return *this;
93  }
94 
97  GF_API
98  GfRotation & SetQuat(const GfQuatd &quat);
99 
102  return SetQuat(GfQuatd(quat.GetReal(), quat.GetImaginary()));
103  }
104 
108  GF_API
109  GfRotation & SetRotateInto(const GfVec3d &rotateFrom,
110  const GfVec3d &rotateTo);
111 
115  _axis.Set(1.0, 0.0, 0.0);
116  _angle = 0.0;
117  return *this;
118  }
119 
121  const GfVec3d & GetAxis() const {
122  return _axis;
123  }
124 
126  double GetAngle() const {
127  return _angle;
128  }
129 
132  auto quat = GetQuat();
133  return GfQuaternion(quat.GetReal(), quat.GetImaginary());
134  }
135 
137  GF_API
138  GfQuatd GetQuat() const;
139 
142  return GfRotation(_axis, -_angle);
143  }
144 
147  GF_API
148  GfVec3d Decompose( const GfVec3d &axis0,
149  const GfVec3d &axis1,
150  const GfVec3d &axis2 ) const;
151 
152  // Full-featured method to Decompose a rotation matrix into Cardarian
153  // angles.
154  // Axes have must be normalized. If useHint is specified
155  // then the current values stored within thetaTw, thetaFB, thetaLR,
156  // and thetaSw will be treated as hint and used to help choose
157  // an equivalent rotation that is as close as possible to the hints.
158  //
159  // One can use this routine to generate any combination of the three
160  // angles by passing in nullptr for the angle that is to be omitted.
161  //
162  // Passing in valid pointers for all four angles will decompose into
163  // Tw, FB, and LR but allows Sw to be used for best matching of hint
164  // values. It also allows an swShift value to be passed in as a
165  // Sw that is applied after the rotation matrix to get a best fit rotation
166  // in four angles.
167  //
168  // Angles are in radians.
169  //
170  // Specify \p handedness as -1.0 or 1.0, same as for MultiRotate.
171  //
172  // NOTE:
173  // Geppetto math function Originally brought over to extMover
174  // from //depot/main/tools/src/menv/lib/gpt/util.h [10/16/06]
175  // And moved into GfRotation[12/1/08]. Updated for any
176  // combination of three angles [12/1/11].
177  //
178  GF_API
179  static void DecomposeRotation(const GfMatrix4d &rot,
180  const GfVec3d &TwAxis,
181  const GfVec3d &FBAxis,
182  const GfVec3d &LRAxis,
183  double handedness,
184  double *thetaTw,
185  double *thetaFB,
186  double *thetaLR,
187  double *thetaSw = nullptr,
188  bool useHint=false,
189  const double *swShift=nullptr);
190 
191  // This function projects the vectors \p v1 and \p v2 onto the plane
192  // normal to \p axis, and then returns the rotation about \p axis that
193  // brings \p v1 onto \p v2.
194  GF_API
195  static GfRotation RotateOntoProjected(const GfVec3d &v1,
196  const GfVec3d &v2,
197  const GfVec3d &axis);
198 
208  GF_API
209  static void MatchClosestEulerRotation(
210  double targetTw, double targetFB, double targetLR, double targetSw,
211  double *thetaTw, double *thetaFB, double *thetaLR, double *thetaSw);
212 
214  GF_API
215  GfVec3f TransformDir( const GfVec3f &vec ) const;
216 
218  GF_API
219  GfVec3d TransformDir( const GfVec3d &vec ) const;
220 
222  friend inline size_t hash_value(const GfRotation &r) {
223  return TfHash::Combine(r._axis, r._angle);
224  }
225 
230  bool operator ==(const GfRotation &r) const {
231  return (_axis == r._axis &&
232  _angle == r._angle);
233  }
234 
239  bool operator !=(const GfRotation &r) const {
240  return ! (*this == r);
241  }
242 
244  GF_API
245  GfRotation & operator *=(const GfRotation &r);
246 
248  GfRotation & operator *=(double scale) {
249  _angle *= scale;
250  return *this;
251  }
252 
254  GfRotation & operator /=(double scale) {
255  _angle /= scale;
256  return *this;
257  }
258 
260  friend GfRotation operator *(const GfRotation &r1,
261  const GfRotation &r2) {
262  GfRotation r = r1;
263  return r *= r2;
264  }
265 
268  friend GfRotation operator *(const GfRotation &r, double scale) {
269  GfRotation rTmp = r;
270  return rTmp *= scale;
271  }
272 
275  friend GfRotation operator *(double scale, const GfRotation &r) {
276  return (r * scale);
277  }
278 
281  friend GfRotation operator /(const GfRotation &r, double scale) {
282  GfRotation rTmp = r;
283  return rTmp /= scale;
284  }
285 
286  private:
289  GfVec3d _axis;
291  double _angle;
292 };
293 
296 GF_API std::ostream& operator<<(std::ostream&, const GfRotation&);
297 
298 PXR_NAMESPACE_CLOSE_SCOPE
299 
300 #endif // PXR_BASE_GF_ROTATION_H
GF_API GfRotation & operator *=(const GfRotation &r)
Post-multiplies rotation r into this rotation.
GfRotation & operator/=(double scale)
Scales rotation angle by dividing by scale.
Definition: rotation.h:254
bool GfIsClose(double a, double b, double epsilon)
Returns true if a and b are with epsilon of each other.
Definition: math.h:42
friend GfRotation operator *(double scale, const GfRotation &r)
Returns a rotation equivalent to r with its angle multiplied by scale.
Definition: rotation.h:275
friend size_t hash_value(const GfRotation &r)
Hash.
Definition: rotation.h:222
Basic type for a vector of 3 float components.
Definition: vec3f.h:62
GfRotation & SetQuaternion(const GfQuaternion &quat)
Sets the rotation from a quaternion.
Definition: rotation.h:101
GF_API GfRotation & SetRotateInto(const GfVec3d &rotateFrom, const GfVec3d &rotateTo)
Sets the rotation to one that brings the rotateFrom vector to align with rotateTo.
Basic type: complex number with scalar real part and vector imaginary part.
Definition: quaternion.h:49
double GetAngle() const
Returns the rotation angle in degrees.
Definition: rotation.h:126
static size_t Combine(Args &&... args)
Produce a hash code by combining the hash codes of several objects.
Definition: hash.h:519
GfVec3d & Set(double s0, double s1, double s2)
Set all elements with passed arguments.
Definition: vec3d.h:129
bool operator==(const GfRotation &r) const
Component-wise rotation equality test.
Definition: rotation.h:230
Stores a 4x4 matrix of double elements.
Definition: matrix4d.h:87
bool operator !=(const GfRotation &r) const
Component-wise rotation inequality test.
Definition: rotation.h:239
GfRotation(const GfQuaternion &quaternion)
This constructor initializes the rotation from a quaternion.
Definition: rotation.h:69
double GetReal() const
Returns the real part of the quaternion.
Definition: quaternion.h:84
GF_API GfVec3d Decompose(const GfVec3d &axis0, const GfVec3d &axis1, const GfVec3d &axis2) const
Decompose rotation about 3 orthogonal axes.
GfRotation & SetAxisAngle(const GfVec3d &axis, double angle)
Sets the rotation to be angle degrees about axis.
Definition: rotation.h:87
GF_API GfQuatd GetQuat() const
Returns the rotation expressed as a quaternion.
static GF_API void MatchClosestEulerRotation(double targetTw, double targetFB, double targetLR, double targetSw, double *thetaTw, double *thetaFB, double *thetaLR, double *thetaSw)
Replace the hint angles with the closest rotation of the given rotation to the hint.
GF_API GfRotation & SetQuat(const GfQuatd &quat)
Sets the rotation from a quaternion.
friend GfRotation operator/(const GfRotation &r, double scale)
Returns a rotation equivalent to r with its angle divided by scale.
Definition: rotation.h:281
Basic type for a vector of 3 double components.
Definition: vec3d.h:62
GF_API GfRotation(const GfVec3d &rotateFrom, const GfVec3d &rotateTo)
This constructor initializes the rotation to one that brings the rotateFrom vector to align with rota...
Definition: rotation.h:82
GfQuaternion GetQuaternion() const
Returns the rotation expressed as a quaternion.
Definition: rotation.h:131
GfRotation(const GfQuatd &quat)
This constructor initializes the rotation from a quaternion.
Definition: rotation.h:76
GfRotation & SetIdentity()
Sets the rotation to an identity rotation.
Definition: rotation.h:114
GF_API GfVec3f TransformDir(const GfVec3f &vec) const
Transforms row vector vec by the rotation, returning the result.
Basic type: a quaternion, a complex number with a real coefficient and three imaginary coefficients,...
Definition: quatd.h:59
GfRotation()
The default constructor leaves the rotation undefined.
Definition: rotation.h:59
const GfVec3d & GetImaginary() const
Returns the imaginary part of the quaternion.
Definition: quaternion.h:89
Basic type: 3-space rotation specification.
Definition: rotation.h:54
friend GfRotation operator *(const GfRotation &r1, const GfRotation &r2)
Returns composite rotation of rotations r1 and r2.
Definition: rotation.h:260
GfRotation & operator *=(double scale)
Scales rotation angle by multiplying by scale.
Definition: rotation.h:248
GF_API std::ostream & operator<<(std::ostream &, const GfRotation &)
Output a GfRotation using the format [(x y z) a].
const GfVec3d & GetAxis() const
Returns the axis of rotation.
Definition: rotation.h:121
friend GfRotation operator *(const GfRotation &r, double scale)
Returns a rotation equivalent to r with its angle multiplied by scale.
Definition: rotation.h:268
GfRotation GetInverse() const
Returns the inverse of this rotation.
Definition: rotation.h:141
GfRotation(const GfVec3d &axis, double angle)
This constructor initializes the rotation to be angle degrees about axis.
Definition: rotation.h:64