7 #ifndef PXR_IMAGING_HGI_SHADERFUNCTION_H 8 #define PXR_IMAGING_HGI_SHADERFUNCTION_H 11 #include "pxr/imaging/hgi/api.h" 12 #include "pxr/imaging/hgi/enums.h" 13 #include "pxr/imaging/hgi/handle.h" 14 #include "pxr/imaging/hgi/shaderFunctionDesc.h" 15 #include "pxr/imaging/hgi/types.h" 17 PXR_NAMESPACE_OPEN_SCOPE
42 virtual bool IsValid()
const = 0;
80 using HgiShaderFunctionHandleVector = std::vector<HgiShaderFunctionHandle>;
82 PXR_NAMESPACE_CLOSE_SCOPE
Represents one shader stage function (code snippet).
virtual HGI_API bool IsValid() const =0
Returns false if any shader compile errors occured.
HGI_API HgiShaderFunctionDesc const & GetDescriptor() const
The descriptor describes the object.
virtual HGI_API uint64_t GetRawResource() const =0
This function returns the handle to the Hgi backend's gpu resource, cast to a uint64_t.
virtual HGI_API std::string const & GetCompileErrors()=0
Returns shader compile errors.
virtual HGI_API size_t GetByteSizeOfResource() const =0
Returns the byte size of the GPU shader function.
Describes the properties needed to create a GPU shader function.
Handle that contains a hgi object and unique id.