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shapingAPI.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef USDLUX_GENERATED_SHAPINGAPI_H
8#define USDLUX_GENERATED_SHAPINGAPI_H
9
11
12#include "pxr/pxr.h"
13#include "pxr/usd/usdLux/api.h"
15#include "pxr/usd/usd/prim.h"
16#include "pxr/usd/usd/stage.h"
18
19#include "pxr/usd/usdShade/input.h"
20#include "pxr/usd/usdShade/output.h"
21
22#include "pxr/base/vt/value.h"
23
24#include "pxr/base/gf/vec3d.h"
25#include "pxr/base/gf/vec3f.h"
27
28#include "pxr/base/tf/token.h"
29#include "pxr/base/tf/type.h"
30
31PXR_NAMESPACE_OPEN_SCOPE
32
33class SdfAssetPath;
34
35// -------------------------------------------------------------------------- //
36// SHAPINGAPI //
37// -------------------------------------------------------------------------- //
38
44{
45public:
49 static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI;
50
55 explicit UsdLuxShapingAPI(const UsdPrim& prim=UsdPrim())
56 : UsdAPISchemaBase(prim)
57 {
58 }
59
63 explicit UsdLuxShapingAPI(const UsdSchemaBase& schemaObj)
64 : UsdAPISchemaBase(schemaObj)
65 {
66 }
67
69 USDLUX_API
71
75 USDLUX_API
76 static const TfTokenVector &
77 GetSchemaAttributeNames(bool includeInherited=true);
78
88 USDLUX_API
89 static UsdLuxShapingAPI
90 Get(const UsdStagePtr &stage, const SdfPath &path);
91
92
109 USDLUX_API
110 static bool
111 CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
112
128 USDLUX_API
129 static UsdLuxShapingAPI
130 Apply(const UsdPrim &prim);
131
132protected:
136 USDLUX_API
138
139private:
140 // needs to invoke _GetStaticTfType.
141 friend class UsdSchemaRegistry;
142 USDLUX_API
143 static const TfType &_GetStaticTfType();
144
145 static bool _IsTypedSchema();
146
147 // override SchemaBase virtuals.
148 USDLUX_API
149 const TfType &_GetTfType() const override;
150
151public:
152 // --------------------------------------------------------------------- //
153 // SHAPING:FOCUS
154 // --------------------------------------------------------------------- //
183 USDLUX_API
185
191 USDLUX_API
192 UsdAttribute CreateShapingFocusAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
193
194public:
195 // --------------------------------------------------------------------- //
196 // SHAPING:FOCUSTINT
197 // --------------------------------------------------------------------- //
227 USDLUX_API
229
235 USDLUX_API
236 UsdAttribute CreateShapingFocusTintAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
237
238public:
239 // --------------------------------------------------------------------- //
240 // SHAPING:CONE:ANGLE
241 // --------------------------------------------------------------------- //
271 USDLUX_API
273
279 USDLUX_API
280 UsdAttribute CreateShapingConeAngleAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
281
282public:
283 // --------------------------------------------------------------------- //
284 // SHAPING:CONE:SOFTNESS
285 // --------------------------------------------------------------------- //
318 USDLUX_API
320
326 USDLUX_API
327 UsdAttribute CreateShapingConeSoftnessAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
328
329public:
330 // --------------------------------------------------------------------- //
331 // SHAPING:IES:FILE
332 // --------------------------------------------------------------------- //
372 USDLUX_API
374
380 USDLUX_API
381 UsdAttribute CreateShapingIesFileAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
382
383public:
384 // --------------------------------------------------------------------- //
385 // SHAPING:IES:ANGLESCALE
386 // --------------------------------------------------------------------- //
463 USDLUX_API
465
471 USDLUX_API
472 UsdAttribute CreateShapingIesAngleScaleAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
473
474public:
475 // --------------------------------------------------------------------- //
476 // SHAPING:IES:NORMALIZE
477 // --------------------------------------------------------------------- //
492 USDLUX_API
494
500 USDLUX_API
501 UsdAttribute CreateShapingIesNormalizeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
502
503public:
504 // ===================================================================== //
505 // Feel free to add custom code below this line, it will be preserved by
506 // the code generator.
507 //
508 // Just remember to:
509 // - Close the class declaration with };
510 // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
511 // - Close the include guard with #endif
512 // ===================================================================== //
513 // --(BEGIN CUSTOM CODE)--
514
515 // -------------------------------------------------------------------------
519
523 USDLUX_API
525
530 USDLUX_API
532
534
535 // -------------------------------------------------------------------------
542
548 USDLUX_API
550 const SdfValueTypeName& typeName);
551
554 USDLUX_API
555 UsdShadeOutput GetOutput(const TfToken &name) const;
556
561 USDLUX_API
562 std::vector<UsdShadeOutput> GetOutputs(bool onlyAuthored=true) const;
563
565
566 // -------------------------------------------------------------------------
567
575
580 USDLUX_API
582 const SdfValueTypeName& typeName);
583
586 USDLUX_API
587 UsdShadeInput GetInput(const TfToken &name) const;
588
593 USDLUX_API
594 std::vector<UsdShadeInput> GetInputs(bool onlyAuthored=true) const;
595
597};
598
599PXR_NAMESPACE_CLOSE_SCOPE
600
601#endif
Contains an asset path and optional evaluated and resolved paths.
Definition: assetPath.h:79
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:281
Represents a value type name, i.e.
Definition: valueTypeName.h:72
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:71
TfType represents a dynamic runtime type.
Definition: type.h:48
The base class for all API schemas.
Definition: apiSchemaBase.h:95
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Definition: attribute.h:183
Controls for shaping a light's emission.
Definition: shapingAPI.h:44
USDLUX_API std::vector< UsdShadeOutput > GetOutputs(bool onlyAuthored=true) const
Outputs are represented by attributes in the "outputs:" namespace.
USDLUX_API UsdShadeOutput CreateOutput(const TfToken &name, const SdfValueTypeName &typeName)
Create an output which can either have a value or can be connected.
static USDLUX_API UsdLuxShapingAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxShapingAPI holding the prim adhering to this schema at path on stage.
USDLUX_API UsdAttribute GetShapingIesAngleScaleAttr() const
Rescales the angular distribution of the IES profile.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: shapingAPI.h:49
USDLUX_API UsdAttribute CreateShapingConeAngleAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingConeAngleAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdShadeInput CreateInput(const TfToken &name, const SdfValueTypeName &typeName)
Create an input which can either have a value or can be connected.
UsdLuxShapingAPI(const UsdSchemaBase &schemaObj)
Construct a UsdLuxShapingAPI on the prim held by schemaObj .
Definition: shapingAPI.h:63
USDLUX_API UsdAttribute GetShapingFocusTintAttr() const
Off-axis color tint.
USDLUX_API UsdLuxShapingAPI(const UsdShadeConnectableAPI &connectable)
Constructor that takes a ConnectableAPI object.
USDLUX_API UsdAttribute CreateShapingFocusAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingFocusAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute CreateShapingIesFileAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute GetShapingConeSoftnessAttr() const
Controls the cutoff softness for cone angle.
USDLUX_API UsdAttribute GetShapingIesFileAttr() const
An IES (Illumination Engineering Society) light profile describing the angular distribution of light.
USDLUX_API UsdShadeConnectableAPI ConnectableAPI() const
Contructs and returns a UsdShadeConnectableAPI object with this shaping API prim.
USDLUX_API UsdAttribute GetShapingFocusAttr() const
A control to shape the spread of light.
UsdLuxShapingAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxShapingAPI on UsdPrim prim .
Definition: shapingAPI.h:55
USDLUX_API UsdAttribute CreateShapingFocusTintAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingFocusTintAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDLUX_API UsdShadeOutput GetOutput(const TfToken &name) const
Return the requested output if it exists.
USDLUX_API UsdAttribute GetShapingConeAngleAttr() const
Angular limit off the primary axis to restrict the light spread, in degrees.
USDLUX_API UsdAttribute CreateShapingIesAngleScaleAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesAngleScaleAttr(), and also Create vs Get Property Methods for when to use Get vs Cre...
virtual USDLUX_API ~UsdLuxShapingAPI()
Destructor.
static USDLUX_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
USDLUX_API UsdShadeInput GetInput(const TfToken &name) const
Return the requested input if it exists.
USDLUX_API UsdAttribute CreateShapingIesNormalizeAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingIesNormalizeAttr(), and also Create vs Get Property Methods for when to use Get vs Crea...
USDLUX_API UsdAttribute GetShapingIesNormalizeAttr() const
Normalizes the IES profile so that it affects the shaping of the light while preserving the overall e...
USDLUX_API std::vector< UsdShadeInput > GetInputs(bool onlyAuthored=true) const
Inputs are represented by attributes in the "inputs:" namespace.
USDLUX_API UsdAttribute CreateShapingConeSoftnessAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetShapingConeSoftnessAttr(), and also Create vs Get Property Methods for when to use Get vs Crea...
static USDLUX_API UsdLuxShapingAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:117
The base class for all schema types in Usd.
Definition: schemaBase.h:39
Singleton registry that provides access to schema type information and the prim definitions for regis...
UsdShadeConnectableAPI is an API schema that provides a common interface for creating outputs and mak...
This class encapsulates a shader or node-graph input, which is a connectable attribute representing a...
Definition: input.h:32
This class encapsulates a shader or node-graph output, which is a connectable attribute representing ...
Definition: output.h:31
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:90
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:112
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:440