24 #ifndef PXR_IMAGING_HD_SPRIM_H 25 #define PXR_IMAGING_HD_SPRIM_H 28 #include "pxr/imaging/hd/api.h" 29 #include "pxr/imaging/hd/version.h" 30 #include "pxr/imaging/hd/types.h" 32 #include "pxr/usd/sdf/path.h" 34 PXR_NAMESPACE_OPEN_SCOPE
73 HdDirtyBits *dirtyBits) = 0;
91 PXR_NAMESPACE_CLOSE_SCOPE
93 #endif // PXR_IMAGING_HD_SPRIM_H virtual HdDirtyBits GetInitialDirtyBitsMask() const =0
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
virtual void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0
Synchronizes state from the delegate to this object.
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
SdfPath const & GetId() const
Returns the identifier by which this state is known.
virtual HD_API void Finalize(HdRenderParam *renderParam)
Finalizes object resources.