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Accessor common to all scene object types that support requesting computations on the object. More...
#include <computationBuilders.h>
Inheritance diagram for Exec_ComputationBuilderAccessor< allowed >:Public Types | |
| using | ValueSpecifier |
Public Member Functions | |
| Exec_ComputationBuilderAccessor (const SdfPath &localTraversal) | |
| template<typename ResultType > | |
| ValueSpecifier | Computation (const TfToken &computationName) |
| See Computation(). | |
| template<typename ResultType > | |
| ValueSpecifier | IncomingConnections (const TfToken &computationName) |
| See IncomingConnections(). | |
| template<typename ResultType > | |
| ValueSpecifier | Metadata (const TfToken &metadataKey) |
| See Metadata(). | |
Accessor common to all scene object types that support requesting computations on the object.
This class is templated in order to classify accessors that are allowed as inputs for prim computations vs attribute computations.
Definition at line 483 of file computationBuilders.h.
| using ValueSpecifier |
Definition at line 491 of file computationBuilders.h.
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inline |
Definition at line 486 of file computationBuilders.h.