Describes color component mapping.
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#include <texture.h>
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| HgiComponentSwizzle | r |
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| HgiComponentSwizzle | g |
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| HgiComponentSwizzle | b |
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| HgiComponentSwizzle | a |
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Describes color component mapping.
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r: What component is used for red channel.
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g: What component is used for green channel.
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b: What component is used for blue channel.
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a: What component is used for alpha channel.
Definition at line 37 of file texture.h.
The documentation for this struct was generated from the following file: