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A small, but fast buffer of uniform data for shaders. More...
#include <graphicsPipeline.h>
Public Attributes | |
uint32_t | byteSize |
HgiShaderStage | stageUsage |
A small, but fast buffer of uniform data for shaders.
Definition at line 325 of file graphicsPipeline.h.
uint32_t byteSize |
Definition at line 329 of file graphicsPipeline.h.
HgiShaderStage stageUsage |
Definition at line 330 of file graphicsPipeline.h.