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A small, but fast buffer of uniform data for shaders. More...
#include <graphicsPipeline.h>
Public Attributes | |
| uint32_t | byteSize |
| HgiShaderStage | stageUsage |
A small, but fast buffer of uniform data for shaders.
Definition at line 308 of file graphicsPipeline.h.
| uint32_t byteSize |
Definition at line 312 of file graphicsPipeline.h.
| HgiShaderStage stageUsage |
Definition at line 313 of file graphicsPipeline.h.