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Sphere shape collision descriptor. More...
#include <parseDesc.h>
Inheritance diagram for UsdPhysicsSphereShapeDesc:Public Member Functions | |
| UsdPhysicsSphereShapeDesc (float inRadius=0.0f) | |
| bool | operator== (const UsdPhysicsSphereShapeDesc &) const |
Public Member Functions inherited from UsdPhysicsShapeDesc | |
| UsdPhysicsShapeDesc (UsdPhysicsObjectType inType) | |
| const SdfPathVector & | GetMaterials () const |
| const SdfPathVector & | GetSimulationOwners () const |
| const SdfPathVector & | GetFilteredCollisions () const |
| const SdfPathVector & | GetCollisionGroups () const |
Public Member Functions inherited from UsdPhysicsObjectDesc | |
| UsdPhysicsObjectDesc (UsdPhysicsObjectType inType) | |
Public Attributes | |
| float | radius |
| Sphere radius. | |
Public Attributes inherited from UsdPhysicsShapeDesc | |
| SdfPath | rigidBody |
| Rigid body the collision shape belongs to, if not set it's a static collider. | |
| GfVec3f | localPos |
| Local position of the shape relative to the body world pose. | |
| GfQuatf | localRot |
| Local orientation of the shape relative to the body world pose. | |
| GfVec3f | localScale |
| Local scale of the shape relative to the body world pose. | |
| SdfPathVector | materials |
| Materials assigned to the collision geometry, can be multiple materials used on UsdGeomSubset. | |
| SdfPathVector | simulationOwners |
| Simulation owners list. | |
| SdfPathVector | filteredCollisions |
| Filtered collisions list. | |
| SdfPathVector | collisionGroups |
| List of collision groups this collision belongs to, note that only collision groups that are part of the current range are checked. | |
| bool | collisionEnabled |
| Collision enabled/disabled bool. | |
Public Attributes inherited from UsdPhysicsObjectDesc | |
| UsdPhysicsObjectType | type |
| Descriptor type. | |
| SdfPath | primPath |
| SdfPath for the prim from which the descriptor was parsed. | |
| bool | isValid |
| Validity of a descriptor, the parsing may succeed, but the descriptor might be not valid. | |
Sphere shape collision descriptor.
Definition at line 271 of file parseDesc.h.
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Definition at line 273 of file parseDesc.h.
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inline |
Definition at line 278 of file parseDesc.h.
| float radius |
Sphere radius.
Definition at line 284 of file parseDesc.h.