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Some of the data necessary to compute the skinning transforms of a skeleton. More...
#include <skelData.h>
Public Member Functions | |
| UsdSkelImagingSkelData (const SdfPath &path, const UsdSkelImagingSkeletonSchema &schema) | |
Public Attributes | |
| SdfPath | primPath |
| Path of deformable prim. Used only for warnings/error messages. | |
| UsdSkelImagingSkeletonSchema | skeletonSchema |
| UsdSkelTopology | topology |
| From skeleton's joints. | |
| VtArray< GfMatrix4f > | bindTransforms |
| From skeleton. | |
| VtArray< GfMatrix4f > | inverseBindTransforms |
Some of the data necessary to compute the skinning transforms of a skeleton.
These data come from the skeleton and the skelAnimation's joints.
Definition at line 32 of file skelData.h.
| VtArray<GfMatrix4f> bindTransforms |
From skeleton.
Definition at line 43 of file skelData.h.
| VtArray<GfMatrix4f> inverseBindTransforms |
Definition at line 44 of file skelData.h.
| SdfPath primPath |
Path of deformable prim. Used only for warnings/error messages.
Definition at line 35 of file skelData.h.
| UsdSkelImagingSkeletonSchema skeletonSchema |
Definition at line 37 of file skelData.h.
| UsdSkelTopology topology |
From skeleton's joints.
Definition at line 40 of file skelData.h.