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buildMode.h
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//
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// Copyright 2016 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef PXR_BASE_ARCH_BUILD_MODE_H
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#define PXR_BASE_ARCH_BUILD_MODE_H
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#include "
pxr/pxr.h
"
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#include "pxr/base/arch/defines.h"
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PXR_NAMESPACE_OPEN_SCOPE
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struct
ArchBuildMode {
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// Check if the build system has specified a build mode, falling
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// back to commonly-used macros if it has not. (Typically, _DEBUG
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// is defined by Visual Studio and DEBUG by Xcode for debug-mode builds)
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#if defined(BUILD_OPTLEVEL_DEV) || defined(_DEBUG) || defined(DEBUG)
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enum
{ DEV_BUILD = 1 };
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#else
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enum
{ DEV_BUILD = 0 };
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#endif
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};
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#define ARCH_DEV_BUILD ArchBuildMode::DEV_BUILD
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PXR_NAMESPACE_CLOSE_SCOPE
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#endif
// PXR_BASE_ARCH_BUILD_MODE_H
pxr.h
pxr
base
arch
buildMode.h
Generated on Thu Jul 20 2023 15:07:56 for Universal Scene Description by
1.9.6