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The HdSceneGlobalsSchema encapsulates "global" state to orchestrate a render. More...
#include <sceneGlobalsSchema.h>
Inheritance diagram for HdSceneGlobalsSchema:Classes | |
| class | Builder |
| Utility class for setting sparse sets of child data source fields to be filled as arguments into BuildRetained. More... | |
Public Member Functions | |
Member accessor | |
| HD_API HdPathDataSourceHandle | GetPrimaryCameraPrim () const |
| HD_API HdPathDataSourceHandle | GetActiveRenderPassPrim () const |
| HD_API HdPathDataSourceHandle | GetActiveRenderSettingsPrim () const |
| HD_API HdDoubleDataSourceHandle | GetStartTimeCode () const |
| HD_API HdDoubleDataSourceHandle | GetEndTimeCode () const |
| HD_API HdDoubleDataSourceHandle | GetTimeCodesPerSecond () const |
| HD_API HdDoubleDataSourceHandle | GetCurrentFrame () const |
| HD_API HdIntDataSourceHandle | GetSceneStateId () const |
Public Member Functions inherited from HdSchema | |
| HdSchema (HdContainerDataSourceHandle container) | |
| HD_API HdContainerDataSourceHandle | GetContainer () const |
| Returns the container data source that this schema is interpreting. | |
| HD_API bool | IsDefined () const |
| operator bool () const | |
Returns true if this schema is applied on top of a non-null container. | |
Static Public Member Functions | |
| static HD_API HdSceneGlobalsSchema | GetFromSceneIndex (const HdSceneIndexBaseRefPtr &si) |
| Constructs and returns a HdSceneGlobalsSchema from the root prim in the scene index. | |
| static const SdfPath & | GetDefaultPrimPath () |
| Utility method to concretize the convention of parking the "sceneGlobals" container at the root prim of the scene index. | |
Schema location | |
| static HD_API const TfToken & | GetSchemaToken () |
| Returns a token where the container representing this schema is found in a container by default. | |
| static HD_API const HdDataSourceLocator & | GetDefaultLocator () |
| Returns an HdDataSourceLocator (relative to the prim-level data source) where the container representing this schema is found by default. | |
Data source locators for members | |
The following methods return an HdDataSourceLocator (relative to the prim-level data source) where the data source for a member can be found. This is often useful for checking intersection against the HdDataSourceLocatorSet sent with HdDataSourceObserver::PrimsDirtied. | |
| static HD_API const HdDataSourceLocator & | GetPrimaryCameraPrimLocator () |
| Prim-level relative data source locator to locate primaryCameraPrim. | |
| static HD_API const HdDataSourceLocator & | GetActiveRenderPassPrimLocator () |
| Prim-level relative data source locator to locate activeRenderPassPrim. | |
| static HD_API const HdDataSourceLocator & | GetActiveRenderSettingsPrimLocator () |
| Prim-level relative data source locator to locate activeRenderSettingsPrim. | |
| static HD_API const HdDataSourceLocator & | GetStartTimeCodeLocator () |
| Prim-level relative data source locator to locate startTimeCode. | |
| static HD_API const HdDataSourceLocator & | GetEndTimeCodeLocator () |
| Prim-level relative data source locator to locate endTimeCode. | |
| static HD_API const HdDataSourceLocator & | GetTimeCodesPerSecondLocator () |
| Prim-level relative data source locator to locate timeCodesPerSecond. | |
| static HD_API const HdDataSourceLocator & | GetCurrentFrameLocator () |
| Prim-level relative data source locator to locate currentFrame. | |
| static HD_API const HdDataSourceLocator & | GetSceneStateIdLocator () |
| Prim-level relative data source locator to locate sceneStateId. | |
Schema construction | |
| static HD_API HdContainerDataSourceHandle | BuildRetained (const HdPathDataSourceHandle &primaryCameraPrim, const HdPathDataSourceHandle &activeRenderPassPrim, const HdPathDataSourceHandle &activeRenderSettingsPrim, const HdDoubleDataSourceHandle &startTimeCode, const HdDoubleDataSourceHandle &endTimeCode, const HdDoubleDataSourceHandle &timeCodesPerSecond, const HdDoubleDataSourceHandle ¤tFrame, const HdIntDataSourceHandle &sceneStateId) |
Schema retrieval | |
| HdSceneGlobalsSchema (HdContainerDataSourceHandle container) | |
| static HD_API HdSceneGlobalsSchema | GetFromParent (const HdContainerDataSourceHandle &fromParentContainer) |
| Retrieves a container data source with the schema's default name token "sceneGlobals" from the parent container and constructs a HdSceneGlobalsSchema instance. | |
Additional Inherited Members | |
Public Types inherited from HdSchema | |
| using | UnderlyingDataSource = HdContainerDataSource |
Protected Member Functions inherited from HdSchema | |
| template<typename T > | |
| T::Handle | _GetTypedDataSource (TfToken name) const |
| Returns a datasource of the requested type for the given name: schema implementations can use this to ask for child containers, sampled values, vectors, etc. | |
Protected Attributes inherited from HdSchema | |
| HdContainerDataSourceHandle | _container |
The HdSceneGlobalsSchema encapsulates "global" state to orchestrate a render.
It currently houses the active render settings and pass prim paths that describe the information necessary to generate images from a single invocation of a renderer, the active time sample range and current frame number that may be relevant to downstream scene indices (e.g. procedural evaluation), the time codes per second (sometimes informally referred to as FPS), and the primary camera.
We shall use the convention of a container data source at the root prim of the scene index that is populated with this global state. The renderer and downstream scene indices can query it to configure their behavior as necessary.
Definition at line 69 of file sceneGlobalsSchema.h.
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Definition at line 75 of file sceneGlobalsSchema.h.
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Builds a container data source which includes the provided child data sources. Parameters with nullptr values are excluded. This is a low-level interface. For cases in which it's desired to define the container with a sparse set of child fields, the Builder class is often more convenient and readable.
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Prim-level relative data source locator to locate activeRenderPassPrim.
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Prim-level relative data source locator to locate activeRenderSettingsPrim.
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Prim-level relative data source locator to locate currentFrame.
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Returns an HdDataSourceLocator (relative to the prim-level data source) where the container representing this schema is found by default.
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Utility method to concretize the convention of parking the "sceneGlobals" container at the root prim of the scene index.
Definition at line 105 of file sceneGlobalsSchema.h.
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Prim-level relative data source locator to locate endTimeCode.
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Retrieves a container data source with the schema's default name token "sceneGlobals" from the parent container and constructs a HdSceneGlobalsSchema instance.
Because the requested container data source may not exist, the result should be checked with IsDefined() or a bool comparison before use.
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Constructs and returns a HdSceneGlobalsSchema from the root prim in the scene index.
Since the root prim might not have a data source for this schema, the result should be checked with IsDefined() or a bool conversion before use.
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Prim-level relative data source locator to locate primaryCameraPrim.
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Prim-level relative data source locator to locate sceneStateId.
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Returns a token where the container representing this schema is found in a container by default.
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Prim-level relative data source locator to locate startTimeCode.
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Prim-level relative data source locator to locate timeCodesPerSecond.