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Represents common non-gl context specific render pass state for a draw target. More...
Public Member Functions | |
const HdRenderPassAovBindingVector & | GetAovBindings () const |
HDST_API void | SetAovBindings (const HdRenderPassAovBindingVector &aovBindings) |
HDST_API void | SetDepthPriority (HdDepthPriority priority) |
Sets the priority of values in the depth buffer. More... | |
HDST_API void | SetCamera (const SdfPath &cameraId) |
Set the path to the camera to use to draw this render path from. More... | |
HDST_API void | SetRprimCollection (HdRprimCollection const &col) |
HdDepthPriority | GetDepthPriority () const |
const SdfPath & | GetCamera () const |
Returns the path to the camera to render from. More... | |
unsigned int | GetRprimCollectionVersion () const |
Returns an increasing version number for when the collection object is changed. More... | |
const HdRprimCollection & | GetRprimCollection () const |
Returns the collection associated with this draw target. More... | |
Represents common non-gl context specific render pass state for a draw target.
Definition at line 49 of file drawTargetRenderPassState.h.
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Returns the path to the camera to render from.
Definition at line 80 of file drawTargetRenderPassState.h.
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inline |
Returns the collection associated with this draw target.
Definition at line 92 of file drawTargetRenderPassState.h.
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Returns an increasing version number for when the collection object is changed.
Note: This tracks the actual object and not the contents of the collection.
Definition at line 86 of file drawTargetRenderPassState.h.
HDST_API void SetCamera | ( | const SdfPath & | cameraId | ) |
Set the path to the camera to use to draw this render path from.
HDST_API void SetDepthPriority | ( | HdDepthPriority | priority | ) |
Sets the priority of values in the depth buffer.
i.e. should pixels closer or further from the camera win.