![]() |
|
Used as a tag that the Storm texture system returns a HdStDynamicCubemapTextureObject that is populated by a client rather than by the Storm texture system. More...
#include <subtextureIdentifier.h>
Inheritance diagram for HdStDynamicCubemapSubtextureIdentifier:Public Member Functions | |
| HDST_API std::unique_ptr< HdStSubtextureIdentifier > | Clone () const override |
| virtual HDST_API HdStDynamicCubemapTextureImplementation * | GetTextureImplementation () const |
| Textures can return their own HdStDynamicUvTextureImplementation to customize the load and commit behavior. | |
| virtual HDST_API std::unique_ptr< HdStSubtextureIdentifier > | Clone () const =0 |
Protected Member Functions | |
| HDST_API ID | _Hash () const override |
| virtual ID | _Hash () const =0 |
Additional Inherited Members | |
Public Types inherited from HdStSubtextureIdentifier | |
| using | ID = size_t |
Used as a tag that the Storm texture system returns a HdStDynamicCubemapTextureObject that is populated by a client rather than by the Storm texture system.
Clients can subclass this class and provide their own HdStDynamicCubemapTextureImplementation to create cubemap texture with custom load and commit behavior.
Definition at line 256 of file subtextureIdentifier.h.
|
overrideprotectedvirtual |
Implements HdStSubtextureIdentifier.
|
overridevirtual |
Implements HdStSubtextureIdentifier.
|
virtual |
Textures can return their own HdStDynamicUvTextureImplementation to customize the load and commit behavior.