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HdStRenderBufferPool Class Reference

System for re-using HdStRenderBuffers between tasks in different graphs that regenerate data per-frame. More...

#include <renderBufferPool.h>

Public Member Functions

HDST_API HdStPooledRenderBufferUniquePtr Allocate (HdStResourceRegistry *registry, const SdfPath &graphPath, HdFormat fmt, GfVec2i dims, bool multiSampled, bool depth)
 
HDST_API void Free (HdFormat fmt, GfVec2i dims, bool multiSampled, bool depth, const SdfPath &graphPath, uint16_t idx)
 
HDST_API void Commit ()
 

Detailed Description

System for re-using HdStRenderBuffers between tasks in different graphs that regenerate data per-frame.

Ex: Shadow buffers

Definition at line 63 of file renderBufferPool.h.


The documentation for this class was generated from the following file: