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HdStSimpleLightingShader Member List

This is the complete list of members for HdStSimpleLightingShader, including all inherited members.

AddBindings(HdStBindingRequestVector *customBindings) overrideHdStSimpleLightingShadervirtual
AddBufferBinding(HdStBindingRequest const &req)HdStSimpleLightingShader
AddResourcesFromTextures(ResourceContext &ctx) const overrideHdStSimpleLightingShadervirtual
AllocateTextureHandles(HdRenderIndex const &renderIndex)HdStSimpleLightingShader
BindResources(int program, HdSt_ResourceBinder const &binder) overrideHdStSimpleLightingShadervirtual
ClearBufferBindings()HdStSimpleLightingShader
ComputeHash() const overrideHdStSimpleLightingShadervirtual
HdStLightingShader::ComputeHash(HdStShaderCodeSharedPtrVector const &shaders)HdStShaderCodestatic
ComputeTextureSourceHash() constHdStShaderCodevirtual
GetDomeLightEnvironmentTextureHandle() constHdStSimpleLightingShaderinline
GetLayout(TfTokenVector const &shaderStageKeys) constHdStShaderCode
GetLightingContext() const (defined in HdStSimpleLightingShader)HdStSimpleLightingShaderinline
GetMaterialTag() constHdStShaderCodevirtual
GetNamedTextureHandles() const overrideHdStSimpleLightingShadervirtual
GetParams() const overrideHdStSimpleLightingShadervirtual
GetPrimvarNames() constHdStShaderCodevirtual
GetShaderData() constHdStShaderCodevirtual
GetShadowAovBindings() (defined in HdStSimpleLightingShader)HdStSimpleLightingShaderinline
GetSource(TfToken const &shaderStageKey) const overrideHdStSimpleLightingShadervirtual
GetTextureHandle(const TfToken &name) constHdStSimpleLightingShader
HdStLightingShader() (defined in HdStLightingShader)HdStLightingShader
HdStShaderCode() (defined in HdStShaderCode)HdStShaderCode
HdStSimpleLightingShader() (defined in HdStSimpleLightingShader)HdStSimpleLightingShader
ID typedef (defined in HdStShaderCode)HdStShaderCode
IsEnabledPrimvarFiltering() constHdStShaderCodevirtual
NamedTextureHandleVector typedef (defined in HdStShaderCode)HdStShaderCode
RemoveBufferBinding(TfToken const &name)HdStSimpleLightingShader
SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix) overrideHdStSimpleLightingShadervirtual
SetLightingState(GlfSimpleLightingContextPtr const &lightingContext) (defined in HdStSimpleLightingShader)HdStSimpleLightingShader
SetLightingStateFromOpenGL() (defined in HdStSimpleLightingShader)HdStSimpleLightingShader
UnbindResources(int program, HdSt_ResourceBinder const &binder) overrideHdStSimpleLightingShadervirtual
~HdStLightingShader() (defined in HdStLightingShader)HdStLightingShadervirtual
~HdStShaderCode() (defined in HdStShaderCode)HdStShaderCodevirtual
~HdStSimpleLightingShader() override (defined in HdStSimpleLightingShader)HdStSimpleLightingShader