![]() |
|
A lighting shader base class. More...
#include <lightingShader.h>
Public Member Functions | |
virtual void | SetCamera (GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0 |
Sets camera state. | |
![]() | |
virtual ID | ComputeHash () const =0 |
Returns the hash value of the shader code and configuration. | |
virtual ID | ComputeTextureSourceHash () const |
Returns the hash value of the paths of the texture prims consumed by this shader. | |
virtual std::string | GetSource (TfToken const &shaderStageKey) const =0 |
Returns the shader source provided by this shader for shaderStageKey. | |
HDST_API VtDictionary | GetLayout (TfTokenVector const &shaderStageKeys) const |
Returns the resource layout for the shader stages specified by shaderStageKeys. | |
virtual HDST_API HdSt_MaterialParamVector const & | GetParams () const |
Returns the shader parameters for this shader. | |
virtual HDST_API bool | IsEnabledPrimvarFiltering () const |
Returns whether primvar filtering is enabled for this shader. | |
virtual HDST_API TfTokenVector const & | GetPrimvarNames () const |
Returns the names of primvar that are used by this shader. | |
virtual HDST_API HdBufferArrayRangeSharedPtr const & | GetShaderData () const |
Returns a buffer which stores parameter fallback values and texture handles. | |
virtual void | BindResources (int program, HdSt_ResourceBinder const &binder)=0 |
Binds shader-specific resources to program XXX: this interface is meant to be used for bridging the GlfSimpleLightingContext mechanism, and not for generic use-cases. | |
virtual void | UnbindResources (int program, HdSt_ResourceBinder const &binder)=0 |
Unbinds shader-specific resources. | |
virtual void | AddBindings (HdStBindingRequestVector *customBindings)=0 |
Add custom bindings (used by codegen) | |
virtual HDST_API TfToken | GetMaterialTag () const |
Material tags can be set in the meta-data of a glslfx file to control what rprim collection that prims using this shader should go into. | |
virtual HDST_API void | AddResourcesFromTextures (ResourceContext &ctx) const |
This function is called after textures have been allocated and loaded to add buffer sources and computations to the resource registry that require texture meta data not available until the texture is allocated or loaded. | |
virtual HDST_API NamedTextureHandleVector const & | GetNamedTextureHandles () const |
Textures that need to be bound for this shader. | |
Additional Inherited Members | |
![]() | |
typedef size_t | ID |
using | NamedTextureHandleVector = std::vector< NamedTextureHandle > |
![]() | |
static HDST_API ID | ComputeHash (HdStShaderCodeSharedPtrVector const &shaders) |
Returns the combined hash values of multiple shaders. | |
A lighting shader base class.
Definition at line 40 of file lightingShader.h.
|
pure virtual |
Sets camera state.
Implemented in HdStSimpleLightingShader.