7#ifndef PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
8#define PXR_IMAGING_HD_ST_LIGHTING_SHADER_H
11#include "pxr/imaging/hdSt/api.h"
12#include "pxr/imaging/hdSt/shaderCode.h"
15PXR_NAMESPACE_OPEN_SCOPE
17using HdStLightingShaderSharedPtr = std::shared_ptr<class HdStLightingShader>;
42PXR_NAMESPACE_CLOSE_SCOPE
Stores a 4x4 matrix of double elements.
A lighting shader base class.
virtual void SetCamera(GfMatrix4d const &worldToViewMatrix, GfMatrix4d const &projectionMatrix)=0
Sets camera state.
A base class representing the implementation (code) of a shader, used in conjunction with HdRenderPas...