![]() |
|
A task for taking input AOV data comming from a render buffer that was filled by render tasks and converting it to a HgiTexture. More...
Public Member Functions | |
HDX_API | HdxAovInputTask (HdSceneDelegate *delegate, SdfPath const &id) |
bool | IsConverged () const override |
Hooks for progressive rendering. More... | |
HDX_API void | Prepare (HdTaskContext *ctx, HdRenderIndex *renderIndex) override |
HDX_API void | Execute (HdTaskContext *ctx) override |
![]() | |
HDX_API | HdxTask (SdfPath const &id) |
void | Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override final |
We override HdTask::Sync, but make it 'final' to make sure derived classes can't override it and instead override _Sync. More... | |
Protected Member Functions | |
HDX_API void | _Sync (HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override |
![]() | |
void | _ToggleRenderTarget (HdTaskContext *ctx) |
HDX_API Hgi * | _GetHgi () const |
Additional Inherited Members | |
![]() | |
Hgi * | _hgi |
A task for taking input AOV data comming from a render buffer that was filled by render tasks and converting it to a HgiTexture.
The aov render buffer can be a GPU or CPU buffer, while the resulting output HgiTexture will always be a GPU texture.
The HgiTexture is placed in the shared task context so that following tasks maybe operate on this HgiTexture without having to worry about converting the aov data from CPU to GPU.
Definition at line 45 of file aovInputTask.h.
|
overridevirtual |
Hooks for progressive rendering.
Reimplemented from HdxTask.