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Controls to refine a light's shadow behavior. More...
#include <shadowAPI.h>
Public Member Functions | |
UsdLuxShadowAPI (const UsdPrim &prim=UsdPrim()) | |
Construct a UsdLuxShadowAPI on UsdPrim prim . | |
UsdLuxShadowAPI (const UsdSchemaBase &schemaObj) | |
Construct a UsdLuxShadowAPI on the prim held by schemaObj . | |
virtual USDLUX_API | ~UsdLuxShadowAPI () |
Destructor. | |
USDLUX_API UsdAttribute | GetShadowEnableAttr () const |
Enables shadows to be cast by this light. | |
USDLUX_API UsdAttribute | CreateShadowEnableAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetShadowEnableAttr(), and also Create vs Get Property Methods for when to use Get vs Create. | |
USDLUX_API UsdAttribute | GetShadowColorAttr () const |
The color of shadows cast by the light. | |
USDLUX_API UsdAttribute | CreateShadowColorAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetShadowColorAttr(), and also Create vs Get Property Methods for when to use Get vs Create. | |
USDLUX_API UsdAttribute | GetShadowDistanceAttr () const |
The maximum distance shadows are cast. | |
USDLUX_API UsdAttribute | CreateShadowDistanceAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetShadowDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. | |
USDLUX_API UsdAttribute | GetShadowFalloffAttr () const |
The size of the shadow falloff zone within the shadow max distance, which can be used to hide the hard cut-off for shadows seen stretching past the max distance. | |
USDLUX_API UsdAttribute | CreateShadowFalloffAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetShadowFalloffAttr(), and also Create vs Get Property Methods for when to use Get vs Create. | |
USDLUX_API UsdAttribute | GetShadowFalloffGammaAttr () const |
A gamma (i.e., exponential) control over shadow strength with linear distance within the falloff zone. | |
USDLUX_API UsdAttribute | CreateShadowFalloffGammaAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetShadowFalloffGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Create. | |
Conversion to and from UsdShadeConnectableAPI | |
USDLUX_API | UsdLuxShadowAPI (const UsdShadeConnectableAPI &connectable) |
Constructor that takes a ConnectableAPI object. | |
USDLUX_API UsdShadeConnectableAPI | ConnectableAPI () const |
Contructs and returns a UsdShadeConnectableAPI object with this shadow API prim. | |
Outputs API | |
Outputs represent a typed attribute on a shadow API whose value is computed externally. | |
USDLUX_API UsdShadeOutput | CreateOutput (const TfToken &name, const SdfValueTypeName &typeName) |
Create an output which can either have a value or can be connected. | |
USDLUX_API UsdShadeOutput | GetOutput (const TfToken &name) const |
Return the requested output if it exists. | |
USDLUX_API std::vector< UsdShadeOutput > | GetOutputs (bool onlyAuthored=true) const |
Outputs are represented by attributes in the "outputs:" namespace. | |
Inputs API | |
Inputs are connectable attribute with a typed value. Shadow API parameters are encoded as inputs. | |
USDLUX_API UsdShadeInput | CreateInput (const TfToken &name, const SdfValueTypeName &typeName) |
Create an input which can either have a value or can be connected. | |
USDLUX_API UsdShadeInput | GetInput (const TfToken &name) const |
Return the requested input if it exists. | |
USDLUX_API std::vector< UsdShadeInput > | GetInputs (bool onlyAuthored=true) const |
Inputs are represented by attributes in the "inputs:" namespace. | |
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UsdAPISchemaBase (const UsdPrim &prim=UsdPrim()) | |
Construct a UsdAPISchemaBase on UsdPrim prim . | |
UsdAPISchemaBase (const UsdSchemaBase &schemaObj) | |
Construct a UsdAPISchemaBase on the prim held by schemaObj . | |
virtual USD_API | ~UsdAPISchemaBase ()=0 |
Destructor. | |
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bool | IsConcrete () const |
Returns whether or not this class corresponds to a concrete instantiable prim type in scene description. | |
bool | IsTyped () const |
Returns whether or not this class inherits from UsdTyped. | |
bool | IsAPISchema () const |
Returns whether this is an API schema or not. | |
bool | IsAppliedAPISchema () const |
Returns whether this is an applied API schema or not. | |
bool | IsMultipleApplyAPISchema () const |
Returns whether this is an applied API schema or not. | |
UsdSchemaKind | GetSchemaKind () const |
Returns the kind of schema this class is. | |
USD_API | UsdSchemaBase (const UsdPrim &prim=UsdPrim()) |
Construct and store prim as the held prim. | |
USD_API | UsdSchemaBase (const UsdSchemaBase &otherSchema) |
Construct and store for the same prim held by otherSchema . | |
virtual USD_API | ~UsdSchemaBase () |
Destructor. | |
UsdPrim | GetPrim () const |
Return this schema object's held prim. | |
SdfPath | GetPath () const |
Shorthand for GetPrim()->GetPath(). | |
USD_API const UsdPrimDefinition * | GetSchemaClassPrimDefinition () const |
Return the prim definition associated with this schema instance if one exists, otherwise return null. | |
USD_API | operator bool () const |
Return true if this schema object is compatible with its held prim, false otherwise. | |
Static Public Member Functions | |
static USDLUX_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. | |
static USDLUX_API UsdLuxShadowAPI | Get (const UsdStagePtr &stage, const SdfPath &path) |
Return a UsdLuxShadowAPI holding the prim adhering to this schema at path on stage . | |
static USDLUX_API bool | CanApply (const UsdPrim &prim, std::string *whyNot=nullptr) |
Returns true if this single-apply API schema can be applied to the given prim . | |
static USDLUX_API UsdLuxShadowAPI | Apply (const UsdPrim &prim) |
Applies this single-apply API schema to the given prim . | |
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static USD_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. | |
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static const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Static Public Attributes | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::SingleApplyAPI |
Compile time constant representing what kind of schema this class is. | |
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static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Compile time constant representing what kind of schema this class is. | |
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static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Compile time constant representing what kind of schema this class is. | |
Protected Member Functions | |
USDLUX_API UsdSchemaKind | _GetSchemaKind () const override |
Returns the kind of schema this class belongs to. | |
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USD_API UsdSchemaKind | _GetSchemaKind () const override |
Returns the kind of schema this class belongs to. | |
UsdAPISchemaBase (const UsdPrim &prim, const TfToken &instanceName) | |
Construct a multiple-apply UsdAPISchemaBase on UsdPrim prim with the specified instanceName . | |
UsdAPISchemaBase (const UsdSchemaBase &schemaObj, const TfToken &instanceName) | |
Construct a multiple-apply UsdAPISchemaBase on the prim held by schemaObj with the given instanceName . | |
const TfToken & | _GetInstanceName () const |
Returns the instance name of the API schema object belonging to a multiple-apply API schema. | |
USD_API bool | _IsCompatible () const override |
Check whether this APISchema object is valid for the currently held prim. | |
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virtual UsdSchemaKind | _GetSchemaType () const |
const TfType & | _GetType () const |
USD_API UsdAttribute | _CreateAttr (TfToken const &attrName, SdfValueTypeName const &typeName, bool custom, SdfVariability variability, VtValue const &defaultValue, bool writeSparsely) const |
Friends | |
class | UsdSchemaRegistry |
Additional Inherited Members | |
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static USD_API TfTokenVector | _GetMultipleApplyInstanceNames (const UsdPrim &prim, const TfType &schemaType) |
Returns a vector of names of API schema objects belonging to a multiple-apply API schema applied to a given prim. | |
Controls to refine a light's shadow behavior.
These are non-physical controls that are valuable for visual lighting work.
Definition at line 44 of file shadowAPI.h.
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inlineexplicit |
Construct a UsdLuxShadowAPI on UsdPrim prim
.
Equivalent to UsdLuxShadowAPI::Get(prim.GetStage(), prim.GetPath()) for a valid prim
, but will not immediately throw an error for an invalid prim
Definition at line 56 of file shadowAPI.h.
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inlineexplicit |
Construct a UsdLuxShadowAPI on the prim held by schemaObj
.
Should be preferred over UsdLuxShadowAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
Definition at line 64 of file shadowAPI.h.
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virtual |
Destructor.
USDLUX_API UsdLuxShadowAPI | ( | const UsdShadeConnectableAPI & | connectable | ) |
Constructor that takes a ConnectableAPI object.
Allow implicit conversion of UsdShadeConnectableAPI to UsdLuxShadowAPI.
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overrideprotectedvirtual |
Returns the kind of schema this class belongs to.
Reimplemented from UsdAPISchemaBase.
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static |
Applies this single-apply API schema to the given prim
.
This information is stored by adding "ShadowAPI" to the token-valued, listOp metadata apiSchemas on the prim.
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static |
Returns true if this single-apply API schema can be applied to the given prim
.
If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot
with the reason it can not be applied.
Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema.
USDLUX_API UsdShadeConnectableAPI ConnectableAPI | ( | ) | const |
Contructs and returns a UsdShadeConnectableAPI object with this shadow API prim.
Note that a valid UsdLuxShadowAPI will only return a valid UsdShadeConnectableAPI if the its prim's Typed schema type is actually connectable.
USDLUX_API UsdShadeInput CreateInput | ( | const TfToken & | name, |
const SdfValueTypeName & | typeName | ||
) |
Create an input which can either have a value or can be connected.
The attribute representing the input is created in the "inputs:" namespace. Inputs on shadow API are connectable.
USDLUX_API UsdShadeOutput CreateOutput | ( | const TfToken & | name, |
const SdfValueTypeName & | typeName | ||
) |
Create an output which can either have a value or can be connected.
The attribute representing the output is created in the "outputs:" namespace. Outputs on a shadow API cannot be connected, as their value is assumed to be computed externally.
USDLUX_API UsdAttribute CreateShadowColorAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShadowColorAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute CreateShadowDistanceAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShadowDistanceAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute CreateShadowEnableAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShadowEnableAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute CreateShadowFalloffAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShadowFalloffAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDLUX_API UsdAttribute CreateShadowFalloffGammaAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetShadowFalloffGammaAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
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static |
Return a UsdLuxShadowAPI holding the prim adhering to this schema at path
on stage
.
If no prim exists at path
on stage
, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:
USDLUX_API UsdShadeInput GetInput | ( | const TfToken & | name | ) | const |
Return the requested input if it exists.
USDLUX_API std::vector< UsdShadeInput > GetInputs | ( | bool | onlyAuthored = true | ) | const |
Inputs are represented by attributes in the "inputs:" namespace.
If onlyAuthored
is true (the default), then only return authored attributes; otherwise, this also returns un-authored builtins.
USDLUX_API UsdShadeOutput GetOutput | ( | const TfToken & | name | ) | const |
Return the requested output if it exists.
USDLUX_API std::vector< UsdShadeOutput > GetOutputs | ( | bool | onlyAuthored = true | ) | const |
Outputs are represented by attributes in the "outputs:" namespace.
If onlyAuthored
is true (the default), then only return authored attributes; otherwise, this also returns un-authored builtins.
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static |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes.
Does not include attributes that may be authored by custom/extended methods of the schemas involved.
USDLUX_API UsdAttribute GetShadowColorAttr | ( | ) | const |
USDLUX_API UsdAttribute GetShadowDistanceAttr | ( | ) | const |
The maximum distance shadows are cast.
The distance is measured as the distance between the point on the surface and the occluder. The default value (-1) indicates no limit.
Declaration | float inputs:shadow:distance = -1 |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
USDLUX_API UsdAttribute GetShadowEnableAttr | ( | ) | const |
Enables shadows to be cast by this light.
Declaration | bool inputs:shadow:enable = 1 |
C++ Type | bool |
Usd Type | SdfValueTypeNames->Bool |
USDLUX_API UsdAttribute GetShadowFalloffAttr | ( | ) | const |
The size of the shadow falloff zone within the shadow max distance, which can be used to hide the hard cut-off for shadows seen stretching past the max distance.
The falloff zone is the area that fades from full shadowing at the beginning of the falloff zone to no shadowing at the max distance from the occluder. The falloff zone distance cannot exceed the shadow max distance. A falloff value equal to or less than zero (with -1 as the default) indicates no falloff.
Declaration | float inputs:shadow:falloff = -1 |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
USDLUX_API UsdAttribute GetShadowFalloffGammaAttr | ( | ) | const |
A gamma (i.e., exponential) control over shadow strength with linear distance within the falloff zone.
This controls the rate of the falloff. This requires the use of shadowDistance and shadowFalloff.
Declaration | float inputs:shadow:falloffGamma = 1 |
C++ Type | float |
Usd Type | SdfValueTypeNames->Float |
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friend |
Definition at line 142 of file shadowAPI.h.
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static |
Compile time constant representing what kind of schema this class is.
Definition at line 50 of file shadowAPI.h.