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#include <materialAPI.h>
Public Member Functions | |
UsdRiMaterialAPI (const UsdPrim &prim=UsdPrim()) | |
Construct a UsdRiMaterialAPI on UsdPrim prim . | |
UsdRiMaterialAPI (const UsdSchemaBase &schemaObj) | |
Construct a UsdRiMaterialAPI on the prim held by schemaObj . | |
virtual USDRI_API | ~UsdRiMaterialAPI () |
Destructor. | |
USDRI_API UsdAttribute | GetSurfaceAttr () const |
USDRI_API UsdAttribute | CreateSurfaceAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetSurfaceAttr(), and also Create vs Get Property Methods for when to use Get vs Create. | |
USDRI_API UsdAttribute | GetDisplacementAttr () const |
USDRI_API UsdAttribute | CreateDisplacementAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetDisplacementAttr(), and also Create vs Get Property Methods for when to use Get vs Create. | |
USDRI_API UsdAttribute | GetVolumeAttr () const |
USDRI_API UsdAttribute | CreateVolumeAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
See GetVolumeAttr(), and also Create vs Get Property Methods for when to use Get vs Create. | |
UsdRiMaterialAPI (const UsdShadeMaterial &material) | |
A constructor for creating a MaterialAPI object from a material prim. | |
USDRI_API UsdShadeNodeGraph::InterfaceInputConsumersMap | ComputeInterfaceInputConsumersMap (bool computeTransitiveConsumers=false) const |
Walks the namespace subtree below the material and computes a map containing the list of all inputs on the material and the associated vector of consumers of their values. | |
Outputs API | |
USDRI_API UsdShadeOutput | GetSurfaceOutput () const |
Returns the "surface" output associated with the material. | |
USDRI_API UsdShadeOutput | GetDisplacementOutput () const |
Returns the "displacement" output associated with the material. | |
USDRI_API UsdShadeOutput | GetVolumeOutput () const |
Returns the "volume" output associated with the material. | |
API for setting sources of outputs | |
USDRI_API bool | SetSurfaceSource (const SdfPath &surfacePath) const |
USDRI_API bool | SetDisplacementSource (const SdfPath &displacementPath) const |
USDRI_API bool | SetVolumeSource (const SdfPath &volumePath) const |
Shaders API | |
USDRI_API UsdShadeShader | GetSurface (bool ignoreBaseMaterial=false) const |
Returns a valid shader object if the "surface" output on the material is connected to one. | |
USDRI_API UsdShadeShader | GetDisplacement (bool ignoreBaseMaterial=false) const |
Returns a valid shader object if the "displacement" output on the material is connected to one. | |
USDRI_API UsdShadeShader | GetVolume (bool ignoreBaseMaterial=false) const |
Returns a valid shader object if the "volume" output on the material is connected to one. | |
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UsdAPISchemaBase (const UsdPrim &prim=UsdPrim()) | |
Construct a UsdAPISchemaBase on UsdPrim prim . | |
UsdAPISchemaBase (const UsdSchemaBase &schemaObj) | |
Construct a UsdAPISchemaBase on the prim held by schemaObj . | |
virtual USD_API | ~UsdAPISchemaBase ()=0 |
Destructor. | |
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bool | IsConcrete () const |
Returns whether or not this class corresponds to a concrete instantiable prim type in scene description. | |
bool | IsTyped () const |
Returns whether or not this class inherits from UsdTyped. | |
bool | IsAPISchema () const |
Returns whether this is an API schema or not. | |
bool | IsAppliedAPISchema () const |
Returns whether this is an applied API schema or not. | |
bool | IsMultipleApplyAPISchema () const |
Returns whether this is an applied API schema or not. | |
UsdSchemaKind | GetSchemaKind () const |
Returns the kind of schema this class is. | |
USD_API | UsdSchemaBase (const UsdPrim &prim=UsdPrim()) |
Construct and store prim as the held prim. | |
USD_API | UsdSchemaBase (const UsdSchemaBase &otherSchema) |
Construct and store for the same prim held by otherSchema . | |
virtual USD_API | ~UsdSchemaBase () |
Destructor. | |
UsdPrim | GetPrim () const |
Return this schema object's held prim. | |
SdfPath | GetPath () const |
Shorthand for GetPrim()->GetPath(). | |
USD_API const UsdPrimDefinition * | GetSchemaClassPrimDefinition () const |
Return the prim definition associated with this schema instance if one exists, otherwise return null. | |
USD_API | operator bool () const |
Return true if this schema object is compatible with its held prim, false otherwise. | |
Static Public Member Functions | |
static USDRI_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. | |
static USDRI_API UsdRiMaterialAPI | Get (const UsdStagePtr &stage, const SdfPath &path) |
Return a UsdRiMaterialAPI holding the prim adhering to this schema at path on stage . | |
static USDRI_API bool | CanApply (const UsdPrim &prim, std::string *whyNot=nullptr) |
Returns true if this single-apply API schema can be applied to the given prim . | |
static USDRI_API UsdRiMaterialAPI | Apply (const UsdPrim &prim) |
Applies this single-apply API schema to the given prim . | |
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static USD_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. | |
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static const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Static Public Attributes | |
static const UsdSchemaKind | schemaKind = UsdSchemaKind::SingleApplyAPI |
Compile time constant representing what kind of schema this class is. | |
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static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Compile time constant representing what kind of schema this class is. | |
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static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Compile time constant representing what kind of schema this class is. | |
Protected Member Functions | |
USDRI_API UsdSchemaKind | _GetSchemaKind () const override |
Returns the kind of schema this class belongs to. | |
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USD_API UsdSchemaKind | _GetSchemaKind () const override |
Returns the kind of schema this class belongs to. | |
UsdAPISchemaBase (const UsdPrim &prim, const TfToken &instanceName) | |
Construct a multiple-apply UsdAPISchemaBase on UsdPrim prim with the specified instanceName . | |
UsdAPISchemaBase (const UsdSchemaBase &schemaObj, const TfToken &instanceName) | |
Construct a multiple-apply UsdAPISchemaBase on the prim held by schemaObj with the given instanceName . | |
const TfToken & | _GetInstanceName () const |
Returns the instance name of the API schema object belonging to a multiple-apply API schema. | |
USD_API bool | _IsCompatible () const override |
Check whether this APISchema object is valid for the currently held prim. | |
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virtual UsdSchemaKind | _GetSchemaType () const |
const TfType & | _GetType () const |
USD_API UsdAttribute | _CreateAttr (TfToken const &attrName, SdfValueTypeName const &typeName, bool custom, SdfVariability variability, VtValue const &defaultValue, bool writeSparsely) const |
Friends | |
class | UsdSchemaRegistry |
Additional Inherited Members | |
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static USD_API TfTokenVector | _GetMultipleApplyInstanceNames (const UsdPrim &prim, const TfType &schemaType) |
Returns a vector of names of API schema objects belonging to a multiple-apply API schema applied to a given prim. | |
This API provides outputs that connect a material prim to prman shaders and RIS objects.
For any described attribute Fallback Value or Allowed Values below that are text/tokens, the actual token is published and defined in UsdRiTokens. So to set an attribute to the value "rightHanded", use UsdRiTokens->rightHanded as the value.
Definition at line 55 of file materialAPI.h.
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inlineexplicit |
Construct a UsdRiMaterialAPI on UsdPrim prim
.
Equivalent to UsdRiMaterialAPI::Get(prim.GetStage(), prim.GetPath()) for a valid prim
, but will not immediately throw an error for an invalid prim
Definition at line 67 of file materialAPI.h.
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inlineexplicit |
Construct a UsdRiMaterialAPI on the prim held by schemaObj
.
Should be preferred over UsdRiMaterialAPI(schemaObj.GetPrim()), as it preserves SchemaBase state.
Definition at line 75 of file materialAPI.h.
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virtual |
Destructor.
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inlineexplicit |
A constructor for creating a MaterialAPI object from a material prim.
Definition at line 242 of file materialAPI.h.
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overrideprotectedvirtual |
Returns the kind of schema this class belongs to.
Reimplemented from UsdAPISchemaBase.
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static |
Applies this single-apply API schema to the given prim
.
This information is stored by adding "RiMaterialAPI" to the token-valued, listOp metadata apiSchemas on the prim.
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static |
Returns true if this single-apply API schema can be applied to the given prim
.
If this schema can not be a applied to the prim, this returns false and, if provided, populates whyNot
with the reason it can not be applied.
Note that if CanApply returns false, that does not necessarily imply that calling Apply will fail. Callers are expected to call CanApply before calling Apply if they want to ensure that it is valid to apply a schema.
USDRI_API UsdShadeNodeGraph::InterfaceInputConsumersMap ComputeInterfaceInputConsumersMap | ( | bool | computeTransitiveConsumers = false | ) | const |
Walks the namespace subtree below the material and computes a map containing the list of all inputs on the material and the associated vector of consumers of their values.
The consumers can be inputs on shaders within the material or on node-graphs under it.
USDRI_API UsdAttribute CreateDisplacementAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetDisplacementAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDRI_API UsdAttribute CreateSurfaceAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetSurfaceAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
USDRI_API UsdAttribute CreateVolumeAttr | ( | VtValue const & | defaultValue = VtValue() , |
bool | writeSparsely = false |
||
) | const |
See GetVolumeAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
If specified, author defaultValue
as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely
is true
- the default for writeSparsely
is false
.
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static |
Return a UsdRiMaterialAPI holding the prim adhering to this schema at path
on stage
.
If no prim exists at path
on stage
, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:
USDRI_API UsdShadeShader GetDisplacement | ( | bool | ignoreBaseMaterial = false | ) | const |
Returns a valid shader object if the "displacement" output on the material is connected to one.
If ignoreBaseMaterial
is true and if the "displacement" shader source is specified in the base-material of this material, then this returns an invalid shader object.
USDRI_API UsdAttribute GetDisplacementAttr | ( | ) | const |
USDRI_API UsdShadeOutput GetDisplacementOutput | ( | ) | const |
Returns the "displacement" output associated with the material.
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static |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes.
Does not include attributes that may be authored by custom/extended methods of the schemas involved.
USDRI_API UsdShadeShader GetSurface | ( | bool | ignoreBaseMaterial = false | ) | const |
Returns a valid shader object if the "surface" output on the material is connected to one.
If ignoreBaseMaterial
is true and if the "surface" shader source is specified in the base-material of this material, then this returns an invalid shader object.
USDRI_API UsdAttribute GetSurfaceAttr | ( | ) | const |
USDRI_API UsdShadeOutput GetSurfaceOutput | ( | ) | const |
Returns the "surface" output associated with the material.
USDRI_API UsdShadeShader GetVolume | ( | bool | ignoreBaseMaterial = false | ) | const |
Returns a valid shader object if the "volume" output on the material is connected to one.
If ignoreBaseMaterial
is true and if the "volume" shader source is specified in the base-material of this material, then this returns an invalid shader object.
USDRI_API UsdAttribute GetVolumeAttr | ( | ) | const |
USDRI_API UsdShadeOutput GetVolumeOutput | ( | ) | const |
Returns the "volume" output associated with the material.
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friend |
Definition at line 153 of file materialAPI.h.
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static |
Compile time constant representing what kind of schema this class is.
Definition at line 61 of file materialAPI.h.