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Utility class for setting sparse sets of child data source fields to be filled as arguments into BuildRetained. More...
#include <animationSchema.h>
Public Member Functions | |
| USDSKELIMAGING_API Builder & | SetJoints (const HdTokenArrayDataSourceHandle &joints) |
| USDSKELIMAGING_API Builder & | SetTranslations (const HdVec3fArrayDataSourceHandle &translations) |
| USDSKELIMAGING_API Builder & | SetRotations (const HdQuatfArrayDataSourceHandle &rotations) |
| USDSKELIMAGING_API Builder & | SetScales (const HdVec3hArrayDataSourceHandle &scales) |
| USDSKELIMAGING_API Builder & | SetBlendShapes (const HdTokenArrayDataSourceHandle &blendShapes) |
| USDSKELIMAGING_API Builder & | SetBlendShapeWeights (const HdFloatArrayDataSourceHandle &blendShapeWeights) |
| USDSKELIMAGING_API HdContainerDataSourceHandle | Build () |
| Returns a container data source containing the members set thus far. | |
Utility class for setting sparse sets of child data source fields to be filled as arguments into BuildRetained.
Because all setter methods return a reference to the instance, this can be used in the "builder pattern" form.
Definition at line 176 of file animationSchema.h.
| USDSKELIMAGING_API HdContainerDataSourceHandle Build | ( | ) |
Returns a container data source containing the members set thus far.