7#ifndef PXR_USD_IMAGING_USD_IMAGING_COORD_SYS_ADAPTER_H
8#define PXR_USD_IMAGING_USD_IMAGING_COORD_SYS_ADAPTER_H
13#include "pxr/usdImaging/usdImaging/api.h"
16PXR_NAMESPACE_OPEN_SCOPE
27 UsdImagingCoordSysAdapter()
32 virtual ~UsdImagingCoordSysAdapter();
50 HdDirtyBits* timeVaryingBits,
52 instancerContext = NULL)
const;
63 HdDirtyBits requestedBits,
65 instancerContext = NULL)
const;
79 virtual void MarkDirty(
UsdPrim const& prim,
85 virtual void MarkTransformDirty(
UsdPrim const& prim,
91 virtual void _RemovePrim(
SdfPath const& cachePath,
96PXR_NAMESPACE_CLOSE_SCOPE
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.
This proxy class exposes a subset of the private Delegate API to PrimAdapters.
Base class for all PrimAdapters.
virtual USDIMAGING_API void ProcessPrimResync(SdfPath const &cachePath, UsdImagingIndexProxy *index)
When a PrimResync event occurs, the prim may have been deleted entirely, adapter plug-ins should over...
virtual HdDirtyBits ProcessPropertyChange(UsdPrim const &prim, SdfPath const &cachePath, TfToken const &propertyName)=0
Returns a bit mask of attributes to be updated, or HdChangeTracker::AllDirty if the entire prim must ...
virtual SdfPath Populate(UsdPrim const &prim, UsdImagingIndexProxy *index, UsdImagingInstancerContext const *instancerContext=nullptr)=0
Called to populate the RenderIndex for this UsdPrim.
virtual void TrackVariability(UsdPrim const &prim, SdfPath const &cachePath, HdDirtyBits *timeVaryingBits, UsdImagingInstancerContext const *instancerContext=nullptr) const =0
For the given prim, variability is detected and stored in timeVaryingBits.
virtual bool IsSupported(UsdImagingIndexProxy const *index) const
Returns true if the adapter can be populated into the target index.
virtual void UpdateForTime(UsdPrim const &prim, SdfPath const &cachePath, UsdTimeCode time, HdDirtyBits requestedBits, UsdImagingInstancerContext const *instancerContext=nullptr) const =0
Populates the cache for the given prim, time and requestedBits.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Represent a time value, which may be either numeric, holding a double value, or a sentinel value UsdT...
Object used by instancer prim adapters to pass along context about the instancer and instance prim to...