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geometryLightAdapter.h
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1//
2// Copyright 2021 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef PXR_USD_IMAGING_USD_IMAGING_GEOMETRY_LIGHT_ADAPTER_H
8#define PXR_USD_IMAGING_USD_IMAGING_GEOMETRY_LIGHT_ADAPTER_H
9
11
12#include "pxr/pxr.h"
13#include "pxr/usdImaging/usdImaging/api.h"
15
16PXR_NAMESPACE_OPEN_SCOPE
17
18
19class UsdPrim;
20
26public:
28
31 {}
32
33 USDIMAGING_API
35
36 USDIMAGING_API
37 virtual SdfPath Populate(UsdPrim const& prim,
39 UsdImagingInstancerContext const* instancerContext = NULL);
40
41 USDIMAGING_API
42 virtual bool IsSupported(UsdImagingIndexProxy const* index) const;
43
44protected:
45 virtual void _RemovePrim(SdfPath const& cachePath,
46 UsdImagingIndexProxy* index) final;
47};
48
49
50PXR_NAMESPACE_CLOSE_SCOPE
51
52#endif // PXR_USD_IMAGING_USD_IMAGING_GEOMETRY_LIGHT_ADAPTER_H
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:274
Adapter class for lights of type GeometryLight.
virtual USDIMAGING_API bool IsSupported(UsdImagingIndexProxy const *index) const
Returns true if the adapter can be populated into the target index.
virtual USDIMAGING_API SdfPath Populate(UsdPrim const &prim, UsdImagingIndexProxy *index, UsdImagingInstancerContext const *instancerContext=NULL)
Called to populate the RenderIndex for this UsdPrim.
This proxy class exposes a subset of the private Delegate API to PrimAdapters.
Definition: indexProxy.h:30
Base class for all lights.
Definition: lightAdapter.h:26
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:117
Object used by instancer prim adapters to pass along context about the instancer and instance prim to...