7#ifndef PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
8#define PXR_IMAGING_HD_ST_GLSLFX_SHADER_H
11#include "pxr/imaging/hdSt/api.h"
12#include "pxr/imaging/hd/version.h"
13#include "pxr/imaging/hdSt/materialNetworkShader.h"
15PXR_NAMESPACE_OPEN_SCOPE
17using HioGlslfxSharedPtr = std::shared_ptr<class HioGlslfx>;
37 HioGlslfxSharedPtr _glslfx;
41PXR_NAMESPACE_CLOSE_SCOPE
A simple specialization of HdSt_MaterialNetworkShader used to load the built-in fallback material net...
HDST_API void Reload() override
If the prim is based on asset, reload that asset.