7#ifndef PXR_IMAGING_PLUGIN_HD_EMBREE_RENDERER_H
8#define PXR_IMAGING_PLUGIN_HD_EMBREE_RENDERER_H
12#include "pxr/imaging/plugin/hdEmbree/context.h"
13#include "pxr/imaging/plugin/hdEmbree/light.h"
15#include "pxr/imaging/hd/aov.h"
16#include "pxr/imaging/hd/renderThread.h"
21#include <embree4/rtcore.h>
22#include <embree4/rtcore_device.h>
23#include <embree4/rtcore_ray.h>
30PXR_NAMESPACE_OPEN_SCOPE
32enum HdEmbree_RayMask: uint32_t {
55 using WriteMutex = std::mutex;
56 using ScopedLock = std::scoped_lock<WriteMutex>;
136 void _PreRenderSetup();
146 bool _ValidateAovBindings();
156 size_t tileStart,
size_t tileEnd);
160 void _TraceRay(
unsigned int x,
unsigned int y,
162 std::default_random_engine &random);
165 GfVec4f _ComputeColor(RTCRayHit
const& rayHit,
166 std::default_random_engine &random,
169 bool _ComputeDepth(RTCRayHit
const& rayHit,
float *depth,
bool clip);
171 bool _ComputeId(RTCRayHit
const& rayHit,
TfToken const& idType, int32_t *
id);
173 bool _ComputeNormal(RTCRayHit
const& rayHit,
GfVec3f *normal,
bool eye);
175 bool _ComputePrimvar(RTCRayHit
const& rayHit,
TfToken const& primvar,
184 float _ComputeAmbientOcclusion(
GfVec3f const& position,
186 std::default_random_engine &random);
193 std::default_random_engine &random,
197 float _Visibility(
GfVec3f const& position,
199 float offset = 1.0e-3f)
const;
202 bool _RayShouldContinue(RTCRayHit
const& rayHit)
const;
205 HdRenderPassAovBindingVector _aovBindings;
207 HdParsedAovTokenVector _aovNames;
210 bool _aovBindingsNeedValidation;
212 bool _aovBindingsValid;
220 unsigned int _height;
235 int _samplesToConvergence;
237 int _ambientOcclusionSamples;
239 bool _enableSceneColors;
241 int _randomNumberSeed;
243 bool _enableLighting;
246 std::atomic<int> _completedSamples;
249 mutable WriteMutex _lightsWriteMutex;
250 std::map<SdfPath, HdEmbree_Light*> _lightMap;
253PXR_NAMESPACE_CLOSE_SCOPE
Stores a 4x4 matrix of double elements.
A 2D rectangle with integer coordinates.
Basic type for a vector of 3 float components.
Basic type for a vector of 4 float components.
HdEmbreeRenderer implements a renderer on top of Embree's raycasting abilities.
void SetSamplesToConvergence(int samplesToConvergence)
Set how many samples to render before considering an image converged.
void SetRandomNumberSeed(int randomNumberSeed)
Sets a number to seed the random number generator with.
void RemoveLight(SdfPath const &lightPath, HdEmbree_Light *light)
Remove a light.
void SetAmbientOcclusionSamples(int ambientOcclusionSamples)
Set how many samples to use for ambient occlusion.
void SetEnableSceneColors(bool enableSceneColors)
Sets whether to use scene colors while rendering.
void Render(HdRenderThread *renderThread)
Rendering entrypoint: add one sample per pixel to the whole sample buffer, and then loop until the im...
void SetEnableLighting(bool enableLighting)
Sets whether to enable direct lighting (disables ambient occlusion).
void AddLight(SdfPath const &lightPath, HdEmbree_Light *light)
Add a light.
HdEmbreeRenderer()
Renderer constructor.
~HdEmbreeRenderer()
Renderer destructor.
void MarkAovBuffersUnconverged()
Mark the aov buffers as unconverged.
void SetAovBindings(HdRenderPassAovBindingVector const &aovBindings)
Set the aov bindings to use for rendering.
int GetCompletedSamples() const
Get the number of samples completed so far.
void SetScene(RTCScene scene)
Set the embree scene that this renderer should raycast into.
void SetCamera(const GfMatrix4d &viewMatrix, const GfMatrix4d &projMatrix)
Set the camera to use for rendering.
void Clear()
Clear the bound aov buffers (typically before rendering).
void SetDataWindow(const GfRect2i &dataWindow)
Set the data window to fill (same meaning as in CameraUtilFraming with coordinate system also being y...
HdRenderPassAovBindingVector const & GetAovBindings() const
Get the aov bindings being used for rendering.
HdRenderThread is a utility that specific render delegates can choose to use depending on their needs...
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.
Provides a container which may hold any type, and provides introspection and iteration over array typ...
A small bit of state attached to each bit of prototype geometry in embree, for the benefit of HdEmbre...