7#ifndef USDLUX_GENERATED_RECTLIGHT_H
8#define USDLUX_GENERATED_RECTLIGHT_H
13#include "pxr/usd/usdLux/api.h"
19#include "pxr/base/vt/value.h"
26#include "pxr/base/tf/type.h"
28PXR_NAMESPACE_OPEN_SCOPE
130 static const TfType &_GetStaticTfType();
132 static bool _IsTypedSchema();
136 const TfType &_GetTfType()
const override;
217PXR_NAMESPACE_CLOSE_SCOPE
Contains an asset path and an optional resolved path.
A path value used to locate objects in layers or scenegraphs.
TfType represents a dynamic runtime type.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Base class for intrinsic lights that are boundable.
Light emitted from one side of a rectangle.
static USDLUX_API UsdLuxRectLight Define(const UsdStagePtr &stage, const SdfPath &path)
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefin...
USDLUX_API UsdAttribute GetWidthAttr() const
Width of the rectangle, in the local X axis.
USDLUX_API UsdAttribute GetHeightAttr() const
Height of the rectangle, in the local Y axis.
virtual USDLUX_API ~UsdLuxRectLight()
Destructor.
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
USDLUX_API UsdAttribute CreateTextureFileAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetTextureFileAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
USDLUX_API UsdAttribute CreateHeightAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetHeightAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
static USDLUX_API UsdLuxRectLight Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdLuxRectLight holding the prim adhering to this schema at path on stage.
USDLUX_API UsdAttribute CreateWidthAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetWidthAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
UsdLuxRectLight(const UsdSchemaBase &schemaObj)
Construct a UsdLuxRectLight on the prim held by schemaObj .
UsdLuxRectLight(const UsdPrim &prim=UsdPrim())
Construct a UsdLuxRectLight on UsdPrim prim .
USDLUX_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
USDLUX_API UsdAttribute GetTextureFileAttr() const
A color texture to use on the rectangle.
static USDLUX_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
The base class for all schema types in Usd.
Singleton registry that provides access to schema type information and the prim definitions for regis...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.