simpleLightTask.h
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24 #ifndef PXR_IMAGING_HDX_SIMPLE_LIGHT_TASK_H
25 #define PXR_IMAGING_HDX_SIMPLE_LIGHT_TASK_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdx/api.h"
29 #include "pxr/imaging/hdx/version.h"
30 
31 #include "pxr/imaging/hd/task.h"
32 
35 
36 #include "pxr/imaging/cameraUtil/framing.h"
37 
38 #include "pxr/base/gf/vec3f.h"
40 
41 #include <memory>
42 
43 PXR_NAMESPACE_OPEN_SCOPE
44 
45 class HdRenderIndex;
46 class HdSceneDelegate;
47 class HdCamera;
48 
49 using HdRenderPassSharedPtr = std::shared_ptr<class HdRenderPass>;
50 using HdStSimpleLightingShaderSharedPtr =
51  std::shared_ptr<class HdStSimpleLightingShader>;
52 using HdxShadowMatrixComputationSharedPtr =
53  std::shared_ptr<class HdxShadowMatrixComputation>;
54 
55 TF_DECLARE_REF_PTRS(GlfSimpleShadowArray);
56 
57 
58 class HdxSimpleLightTask : public HdTask
59 {
60 public:
61  HDX_API
62  HdxSimpleLightTask(HdSceneDelegate* delegate, SdfPath const& id);
63 
64  HDX_API
65  ~HdxSimpleLightTask() override;
66 
68  HDX_API
69  void Sync(HdSceneDelegate* delegate,
70  HdTaskContext* ctx,
71  HdDirtyBits* dirtyBits) override;
72 
74  HDX_API
75  void Prepare(HdTaskContext* ctx,
76  HdRenderIndex* renderIndex) override;
77 
79  HDX_API
80  void Execute(HdTaskContext* ctx) override;
81 
82 private:
83  std::vector<GfMatrix4d> _ComputeShadowMatrices(
84  const HdCamera * camera,
85  HdxShadowMatrixComputationSharedPtr const &computation) const;
86 
87  SdfPath _cameraId;
88  std::map<TfToken, SdfPathVector> _lightIds;
89  SdfPathVector _lightIncludePaths;
90  SdfPathVector _lightExcludePaths;
91  size_t _numLightIds;
92  size_t _maxLights;
93  unsigned _sprimIndexVersion;
94  unsigned _settingsVersion;
95 
96  // Should be weak ptrs
97  HdStSimpleLightingShaderSharedPtr _lightingShader;
98  bool _enableShadows;
99  GfVec4f _viewport;
100  CameraUtilFraming _framing;
101  std::pair<bool, CameraUtilConformWindowPolicy> _overrideWindowPolicy;
102 
103  // XXX: compatibility hack for passing some unit tests until we have
104  // more formal material plumbing.
105  GlfSimpleMaterial _material;
106  GfVec4f _sceneAmbient;
107 
108  // For now these are only valid for the lifetime of a single pass of
109  // the render graph. Maybe long-term these could be change-tracked.
110  GlfSimpleLightVector _glfSimpleLights;
111 
112  HdBufferArrayRangeSharedPtr _lightingBar;
113  HdBufferArrayRangeSharedPtr _lightSourcesBar;
114  HdBufferArrayRangeSharedPtr _shadowsBar;
115  HdBufferArrayRangeSharedPtr _materialBar;
116 
117  size_t _AppendLightsOfType(HdRenderIndex &renderIndex,
118  TfTokenVector const &lightTypes,
119  SdfPathVector const &lightIncludePaths,
120  SdfPathVector const &lightExcludePaths,
121  std::map<TfToken, SdfPathVector> *lights);
122 
123  HdxSimpleLightTask() = delete;
124  HdxSimpleLightTask(const HdxSimpleLightTask &) = delete;
125  HdxSimpleLightTask &operator =(const HdxSimpleLightTask &) = delete;
126 };
127 
128 struct HdxSimpleLightTaskParams {
129  HdxSimpleLightTaskParams()
130  : cameraPath()
131  , lightIncludePaths(1, SdfPath::AbsoluteRootPath())
132  , lightExcludePaths()
133  , enableShadows(false)
134  , viewport(0.0f)
135  , overrideWindowPolicy{false, CameraUtilFit}
136  , material()
137  , sceneAmbient(0)
138  {}
139 
140  SdfPath cameraPath;
141  SdfPathVector lightIncludePaths;
142  SdfPathVector lightExcludePaths;
143  bool enableShadows;
144  GfVec4f viewport;
145  CameraUtilFraming framing;
146  std::pair<bool, CameraUtilConformWindowPolicy> overrideWindowPolicy;
147 
148  // XXX: compatibility hack for passing some unit tests until we have
149  // more formal material plumbing.
150  GlfSimpleMaterial material;
151  GfVec4f sceneAmbient;
152 };
153 
154 // VtValue requirements
155 HDX_API
156 std::ostream& operator<<(std::ostream& out, const HdxSimpleLightTaskParams& pv);
157 HDX_API
158 bool operator==(
159  const HdxSimpleLightTaskParams& lhs,
160  const HdxSimpleLightTaskParams& rhs);
161 HDX_API
162 bool operator!=(
163  const HdxSimpleLightTaskParams& lhs,
164  const HdxSimpleLightTaskParams& rhs);
165 
166 struct HdxShadowParams {
167  HdxShadowParams()
168  : shadowMatrix()
169  , bias(0.0)
170  , blur(0.0)
171  , resolution(0)
172  , enabled(false)
173  {}
174 
175  HdxShadowMatrixComputationSharedPtr shadowMatrix;
176  double bias;
177  double blur;
178  int resolution;
179  bool enabled;
180 };
181 
182 // VtValue requirements
183 HDX_API
184 std::ostream& operator<<(std::ostream& out, const HdxShadowParams& pv);
185 HDX_API
186 bool operator==(const HdxShadowParams& lhs, const HdxShadowParams& rhs);
187 HDX_API
188 bool operator!=(const HdxShadowParams& lhs, const HdxShadowParams& rhs);
189 
190 
191 PXR_NAMESPACE_CLOSE_SCOPE
192 
193 #endif //PXR_IMAGING_HDX_SIMPLE_LIGHT_TASK_H
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:120
Standard pointer typedefs.
Hydra schema for a camera that pulls the params (see above) during Sync.
Definition: camera.h:79
AR_API bool operator!=(const ArAssetInfo &lhs, const ArAssetInfo &rhs)
AR_API bool operator==(const ArAssetInfo &lhs, const ArAssetInfo &rhs)
Adapter class providing data exchange with the client scene graph.
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:442
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Basic type for a vector of 4 float components.
Definition: vec4f.h:63
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
#define TF_DECLARE_REF_PTRS(type)
Define standard ref pointer types.
Definition: declarePtrs.h:75
Framing information.
Definition: framing.h:79