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Accessor common to all scene object types that support requesting computations on the object. More...
#include <computationBuilders.h>
Inheritance diagram for Exec_ComputationBuilderAccessor< allowed >:Public Types | |
| using | ValueSpecifier = Exec_ComputationBuilderComputationValueSpecifier< allowed > |
Public Member Functions | |
| Exec_ComputationBuilderAccessor (const SdfPath &localTraversal) | |
| template<typename ResultType > | |
| ValueSpecifier | Computation (const TfToken &computationName) |
| See Computation(). | |
| template<typename ResultType > | |
| ValueSpecifier | Metadata (const TfToken &metadataKey) |
| See Metadata(). | |
Accessor common to all scene object types that support requesting computations on the object.
This class is templated in order to classify accessors that are allowed as inputs for prim computations vs attribute computations.
Definition at line 482 of file computationBuilders.h.
| using ValueSpecifier = Exec_ComputationBuilderComputationValueSpecifier<allowed> |
Definition at line 490 of file computationBuilders.h.
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inline |
Definition at line 485 of file computationBuilders.h.