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Describes the properties needed to create a GPU pipeline. More...
Public Attributes | |
std::string | debugName |
HgiPrimitiveType | primitiveType |
HgiShaderProgramHandle | shaderProgram |
HgiDepthStencilState | depthState |
HgiMultiSampleState | multiSampleState |
HgiRasterizationState | rasterizationState |
HgiVertexBufferDescVector | vertexBuffers |
HgiAttachmentDescVector | colorAttachmentDescs |
HgiAttachmentDescVector | colorResolveAttachmentDescs |
HgiAttachmentDesc | depthAttachmentDesc |
HgiAttachmentDesc | depthResolveAttachmentDesc |
HgiGraphicsShaderConstantsDesc | shaderConstantsDesc |
HgiTessellationState | tessellationState |
Describes the properties needed to create a GPU pipeline.
Definition at line 414 of file graphicsPipeline.h.