Describes the properties needed to create a GPU sampler.
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std::string | debugName |
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HgiSamplerFilter | magFilter |
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HgiSamplerFilter | minFilter |
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HgiMipFilter | mipFilter |
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HgiSamplerAddressMode | addressModeU |
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HgiSamplerAddressMode | addressModeV |
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HgiSamplerAddressMode | addressModeW |
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HgiBorderColor | borderColor |
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bool | enableCompare |
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HgiCompareFunction | compareFunction |
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Describes the properties needed to create a GPU sampler.
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debugName: This label can be applied as debug label for GPU debugging.
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magFilter: The (magnification) filter used to combine pixels when the sample area is smaller than a pixel.
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minFilter: The (minification) filter used to combine pixels when the sample area is larger than a pixel.
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mipFilter: The filter used for combining pixels between two mipmap levels.
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addressMode***: Wrapping modes.
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borderColor: The border color for clamped texture values.
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enableCompare: Enables sampler comparison against a reference value during lookups.
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compareFunction: The comparison function to apply if sampler compare is enabled.
Definition at line 64 of file sampler.h.
The documentation for this struct was generated from the following file: