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textureCpuData.h
1//
2// Copyright 2020 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef PXR_IMAGING_HD_ST_TEXTURE_CPU_DATA_H
25#define PXR_IMAGING_HD_ST_TEXTURE_CPU_DATA_H
26
27#include "pxr/pxr.h"
28#include "pxr/imaging/hdSt/api.h"
29
30PXR_NAMESPACE_OPEN_SCOPE
31
32struct HgiTextureDesc;
33
40public:
41 HDST_API
42 virtual ~HdStTextureCpuData();
43
46 virtual const HgiTextureDesc &GetTextureDesc() const = 0;
47
51 virtual bool GetGenerateMipmaps() const = 0;
52
54 virtual bool IsValid() const = 0;
55};
56
57PXR_NAMESPACE_CLOSE_SCOPE
58
59#endif
Represents CPU data that can be stored in a HdStUvTextureObject, mostly, likely during the load phase...
virtual const HgiTextureDesc & GetTextureDesc() const =0
The metadata of the texture (width, height, ...) including a pointer to the CPU data (as initialData)...
virtual bool GetGenerateMipmaps() const =0
Make GPU generate mipmaps.
virtual bool IsValid() const =0
Are the data valid (e.g., false if file could not be found).
Describes the properties needed to create a GPU texture.
Definition: texture.h:108