6#ifndef PXR_IMAGING_HD_ST_RENDER_DELEGATE_H
7#define PXR_IMAGING_HD_ST_RENDER_DELEGATE_H
10#include "pxr/imaging/hdSt/api.h"
11#include "pxr/imaging/hd/renderDelegate.h"
16PXR_NAMESPACE_OPEN_SCOPE
20using HdStDrawItemsCacheUniquePtr =
21 std::unique_ptr<class HdSt_DrawItemsCache>;
22using HdStDrawItemsCachePtr = HdSt_DrawItemsCache *;
24using HdStResourceRegistrySharedPtr =
25 std::shared_ptr<class HdStResourceRegistry>;
50 void SetDrivers(HdDriverVector
const& drivers)
override;
62 HdResourceRegistrySharedPtr GetResourceRegistry()
const override;
68 HdRenderPassStateSharedPtr CreateRenderPassState()
const override;
75 void DestroyInstancer(
HdInstancer *instancer)
override;
79 SdfPath const& rprimId)
override;
81 void DestroyRprim(
HdRprim *rPrim)
override;
85 SdfPath const& sprimId)
override;
89 void DestroySprim(
HdSprim *sPrim)
override;
93 SdfPath const& bprimId)
override;
97 void DestroyBprim(
HdBprim *bPrim)
override;
109 bool IsPrimvarFilteringNeeded()
const override;
112 HdRenderSettingDescriptorList
113 GetRenderSettingDescriptors()
const override;
120 GetDefaultAovDescriptor(
TfToken const& name)
const override;
129 static bool IsSupported();
134 HdStDrawItemsCachePtr GetDrawItemsCache()
const;
141 void _ApplyTextureSettings();
142 HdSprim *_CreateFallbackMaterialPrim();
151 HdStResourceRegistrySharedPtr _resourceRegistry;
153 HdRenderSettingDescriptorList _settingDescriptors;
157 std::unique_ptr<HdStRenderParam> _renderParam;
159 HdStDrawItemsCacheUniquePtr _drawItemsCache;
163PXR_NAMESPACE_CLOSE_SCOPE
Bprim (buffer prim) is a base class of managing a blob of data that is used to communicate between th...
Tracks changes from the HdSceneDelegate, providing invalidation cues to the render engine.
This class exists to facilitate point cloud style instancing.
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
A named, semantic collection of objects.
The render engine state for a given rprim from the scene graph.
Adapter class providing data exchange with the client scene graph.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
The render delegate can create an object of type HdRenderParam, to pass to each prim during Sync().
Hydra Graphics Interface.
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.
A map with string keys and VtValue values.
A bundle of state describing an AOV ("Arbitrary Output Variable") display channel.
std::vector< TfToken > TfTokenVector
Convenience types.