7#ifndef HDX_SKYDOME_TASK_H
8#define HDX_SKYDOME_TASK_H
11#include "pxr/imaging/hdx/api.h"
12#include "pxr/imaging/hdx/renderSetupTask.h"
13#include "pxr/imaging/hdx/task.h"
17#include "pxr/usd/sdf/path.h"
18#include "pxr/imaging/hgi/graphicsCmds.h"
22PXR_NAMESPACE_OPEN_SCOPE
50 void Execute(HdTaskContext* ctx)
override;
57 HdDirtyBits* dirtyBits)
override;
64 HdxRenderSetupTaskSharedPtr _setupTask;
65 unsigned int _settingsVersion;
66 bool _skydomeVisibility;
72 HdRenderPassStateSharedPtr _GetRenderPassState(HdTaskContext *ctx)
const;
73 bool _GetSkydomeTexture(HdTaskContext* ctx);
74 void _SetFragmentShader();
78 bool _UpdateParameterBuffer(
85 struct _ParameterBuffer
92 std::unique_ptr<class HdxFullscreenShader> _compositor;
93 _ParameterBuffer _parameterData;
97PXR_NAMESPACE_CLOSE_SCOPE
Stores a 4x4 matrix of float elements.
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Adapter class providing data exchange with the client scene graph.
If we have a domelight present in the lighting context the SkydomeTask will render the associated env...
HDX_API void _Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the tasks resources.
HDX_API void Execute(HdTaskContext *ctx) override
Execute render pass task.
Base class for (some) tasks in Hdx that provides common progressive rendering and Hgi functionality.
A path value used to locate objects in layers or scenegraphs.