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Hydra schema for a USD field primitive. More...
#include <field.h>
Public Types | |
enum | DirtyBits : HdDirtyBits { Clean = 0 , DirtyTransform = 1 << 0 , DirtyParams = 1 << 1 , AllDirty } |
Public Member Functions | |
HD_API | HdField (SdfPath const &id) |
Public Member Functions inherited from HdBprim | |
HD_API | HdBprim (SdfPath const &id) |
SdfPath const & | GetId () const |
Returns the identifier by which this buffer is known. | |
virtual void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0 |
Synchronizes state from the delegate to this object. | |
virtual HD_API void | Finalize (HdRenderParam *renderParam) |
Finalizes object resources. | |
virtual HdDirtyBits | GetInitialDirtyBitsMask () const =0 |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. | |
Hydra schema for a USD field primitive.
Acts like a texture, combined with other fields to make up a renderable volume.