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Represents an render to texture render pass. More...
Public Types | |
enum | DirtyBits : HdDirtyBits { Clean = 0, DirtyDTEnable = 1 << 0, DirtyDTCamera = 1 << 1, DirtyDTResolution = 1 << 2, DirtyDTAovBindings = 1 << 4, DirtyDTDepthPriority = 1 << 6, DirtyDTCollection = 1 << 7, AllDirty } |
Dirty bits for the HdStDrawTarget object. More... | |
Public Member Functions | |
HDST_API | HdStDrawTarget (SdfPath const &id) |
HDST_API void | Sync (HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits) override |
Synchronizes state from the delegate to this object. More... | |
HDST_API HdDirtyBits | GetInitialDirtyBitsMask () const override |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim. More... | |
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HD_API | HdSprim (SdfPath const &id) |
SdfPath const & | GetId () const |
Returns the identifier by which this state is known. More... | |
virtual HD_API void | Finalize (HdRenderParam *renderParam) |
Finalizes object resources. More... | |
Draw Target API | |
bool | IsEnabled () const |
const HdStDrawTargetRenderPassState * | GetDrawTargetRenderPassState () const |
HDST_API HdRprimCollection const & | GetCollection () const |
Returns collection of rprims the draw target draws. More... | |
const GfVec2i & | GetResolution () const |
Resolution. More... | |
static HDST_API void | GetDrawTargets (HdRenderIndex *renderIndex, HdStDrawTargetPtrVector *drawTargets) |
returns all HdStDrawTargets in the render index More... | |
Represents an render to texture render pass.
Definition at line 63 of file drawTarget.h.
enum DirtyBits : HdDirtyBits |
Dirty bits for the HdStDrawTarget object.
When GetUseStormTextureSystem() is true, "Legacy" dirty bits are ignored.
Definition at line 76 of file drawTarget.h.
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inline |
Returns collection of rprims the draw target draws.
Definition at line 116 of file drawTarget.h.
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static |
returns all HdStDrawTargets in the render index
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overridevirtual |
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of this prim.
Typically this would be all dirty bits.
Implements HdSprim.
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inline |
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overridevirtual |
Synchronizes state from the delegate to this object.
Implements HdSprim.