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A UDIM texture. More...
#include <udimTextureObject.h>
Inheritance diagram for HdStUdimTextureObject:Public Member Functions | |
| HDST_API | HdStUdimTextureObject (const HdStTextureIdentifier &textureId, HdSt_TextureObjectRegistry *textureObjectRegistry) |
| HgiTextureHandle const & | GetTexelTexture () const |
| Get the gpu texture name for the texels. | |
| HgiTextureHandle const & | GetLayoutTexture () const |
| Get the gpu texture name for the layout. | |
| HDST_API bool | IsValid () const override |
| Is texture valid? Only correct after commit phase. | |
| HDST_API HdStTextureType | GetTextureType () const override |
| Get texture type. | |
| HDST_API size_t | GetCommittedSize () const override |
| Returns the actual amount of memory committed to the GPU. | |
Public Member Functions inherited from HdStTextureObject | |
| const HdStTextureIdentifier & | GetTextureIdentifier () const |
| Get texture identifier. | |
| size_t | GetTargetMemory () const |
| Get the target memory for the texture. | |
| HDST_API void | SetTargetMemory (size_t) |
| Set the target memory (in bytes). | |
| virtual HDST_API size_t | GetCommittedSize () const =0 |
| Returns the actual amount of memory committed to the GPU. | |
| virtual HDST_API bool | IsValid () const =0 |
| Is texture valid? Only correct after commit phase. | |
| virtual HDST_API HdStTextureType | GetTextureType () const =0 |
| Get texture type. | |
Protected Member Functions | |
| HDST_API void | _Load () override |
| Load texture to CPU (thread-safe) | |
| HDST_API void | _Commit () override |
| Commit texture to GPU (not thread-safe) | |
Protected Member Functions inherited from HdStTextureObject | |
| HdStTextureObject (const HdStTextureIdentifier &textureId, HdSt_TextureObjectRegistry *textureObjectRegistry) | |
| HDST_API HdStResourceRegistry * | _GetResourceRegistry () const |
| HDST_API Hgi * | _GetHgi () const |
| HDST_API std::string | _GetDebugName (const HdStTextureIdentifier &textureId) const |
| HDST_API bool | _GetPremultiplyAlpha (const HdStSubtextureIdentifier *const subId) const |
| HDST_API HioImage::SourceColorSpace | _GetSourceColorSpace (const HdStSubtextureIdentifier *const subId) const |
| virtual HDST_API void | _Load ()=0 |
| Load texture to CPU (thread-safe) | |
| virtual HDST_API void | _Commit ()=0 |
| Commit texture to GPU (not thread-safe) | |
| HDST_API void | _AdjustTotalTextureMemory (int64_t memDiff) |
| Add signed number to total texture memory amount maintained by registry. | |
| HDST_API void | _AddToTotalTextureMemory (const HgiTextureHandle &texture) |
| Compute memory of texture and add to total texture memory amount maintained by registry. | |
| HDST_API void | _SubtractFromTotalTextureMemory (const HgiTextureHandle &texture) |
| Compute memory of texture and subtract to total texture memory amount maintained by registry. | |
A UDIM texture.
Definition at line 37 of file udimTextureObject.h.
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overrideprotectedvirtual |
Commit texture to GPU (not thread-safe)
Implements HdStTextureObject.
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overrideprotectedvirtual |
Load texture to CPU (thread-safe)
Implements HdStTextureObject.
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overridevirtual |
Returns the actual amount of memory committed to the GPU.
Implements HdStTextureObject.
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inline |
Get the gpu texture name for the layout.
Only valid after commit phase.
Definition at line 58 of file udimTextureObject.h.
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inline |
Get the gpu texture name for the texels.
Only valid after commit phase.
Definition at line 52 of file udimTextureObject.h.
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overridevirtual |
Get texture type.
Implements HdStTextureObject.
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overridevirtual |
Is texture valid? Only correct after commit phase.
E.g., no file at given file path. Consulted by clients to determine whether to use the fallback value.
Implements HdStTextureObject.