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A base class for uv textures. More...
#include <textureObject.h>
Public Member Functions | |
HgiTextureHandle const & | GetTexture () const |
Get the handle to the actual GPU resource. | |
const std::pair< HdWrap, HdWrap > & | GetWrapParameters () const |
Opinion about wrapS and wrapT parameters from the texture file. | |
HDST_API HdTextureType | GetTextureType () const override final |
Get texture type. | |
Public Member Functions inherited from HdStTextureObject | |
const HdStTextureIdentifier & | GetTextureIdentifier () const |
Get texture identifier. | |
size_t | GetTargetMemory () const |
Get the target memory for the texture. | |
HDST_API void | SetTargetMemory (size_t) |
Set the target memory (in bytes). | |
virtual HDST_API bool | IsValid () const =0 |
Is texture valid? Only correct after commit phase. | |
virtual HDST_API HdTextureType | GetTextureType () const =0 |
Get texture type. | |
Protected Member Functions | |
HdStUvTextureObject (const HdStTextureIdentifier &textureId, HdSt_TextureObjectRegistry *textureObjectRegistry) | |
void | _SetWrapParameters (const std::pair< HdWrap, HdWrap > &wrapParameters) |
void | _SetCpuData (std::unique_ptr< HdStTextureCpuData > &&) |
HdStTextureCpuData * | _GetCpuData () const |
void | _CreateTexture (const HgiTextureDesc &desc) |
void | _GenerateMipmaps () |
void | _DestroyTexture () |
Protected Member Functions inherited from HdStTextureObject | |
HdStTextureObject (const HdStTextureIdentifier &textureId, HdSt_TextureObjectRegistry *textureObjectRegistry) | |
HDST_API HdStResourceRegistry * | _GetResourceRegistry () const |
HDST_API Hgi * | _GetHgi () const |
HDST_API std::string | _GetDebugName (const HdStTextureIdentifier &textureId) const |
HDST_API bool | _GetPremultiplyAlpha (const HdStSubtextureIdentifier *const subId) const |
HDST_API HioImage::SourceColorSpace | _GetSourceColorSpace (const HdStSubtextureIdentifier *const subId) const |
virtual HDST_API void | _Load ()=0 |
Load texture to CPU (thread-safe) | |
virtual HDST_API void | _Commit ()=0 |
Commit texture to GPU (not thread-safe) | |
HDST_API void | _AdjustTotalTextureMemory (int64_t memDiff) |
Add signed number to total texture memory amount maintained by registry. | |
HDST_API void | _AddToTotalTextureMemory (const HgiTextureHandle &texture) |
Compute memory of texture and add to total texture memory amount maintained by registry. | |
HDST_API void | _SubtractFromTotalTextureMemory (const HgiTextureHandle &texture) |
Compute memory of texture and subtract to total texture memory amount maintained by registry. | |
A base class for uv textures.
Definition at line 155 of file textureObject.h.
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inline |
Get the handle to the actual GPU resource.
Only valid after commit phase.
Definition at line 164 of file textureObject.h.
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finaloverridevirtual |
Get texture type.
Implements HdStTextureObject.
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inline |
Opinion about wrapS and wrapT parameters from the texture file.
Only valid after commit phase. Can be HdWrapNoOpinion.
Definition at line 171 of file textureObject.h.