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collisionAPI.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the Apache License, Version 2.0 (the "Apache License")
5// with the following modification; you may not use this file except in
6// compliance with the Apache License and the following modification to it:
7// Section 6. Trademarks. is deleted and replaced with:
8//
9// 6. Trademarks. This License does not grant permission to use the trade
10// names, trademarks, service marks, or product names of the Licensor
11// and its affiliates, except as required to comply with Section 4(c) of
12// the License and to reproduce the content of the NOTICE file.
13//
14// You may obtain a copy of the Apache License at
15//
16// http://www.apache.org/licenses/LICENSE-2.0
17//
18// Unless required by applicable law or agreed to in writing, software
19// distributed under the Apache License with the above modification is
20// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21// KIND, either express or implied. See the Apache License for the specific
22// language governing permissions and limitations under the Apache License.
23//
24#ifndef USDPHYSICS_GENERATED_COLLISIONAPI_H
25#define USDPHYSICS_GENERATED_COLLISIONAPI_H
26
28
29#include "pxr/pxr.h"
30#include "pxr/usd/usdPhysics/api.h"
32#include "pxr/usd/usd/prim.h"
33#include "pxr/usd/usd/stage.h"
35
36#include "pxr/base/vt/value.h"
37
38#include "pxr/base/gf/vec3d.h"
39#include "pxr/base/gf/vec3f.h"
41
42#include "pxr/base/tf/token.h"
43#include "pxr/base/tf/type.h"
44
45PXR_NAMESPACE_OPEN_SCOPE
46
47class SdfAssetPath;
48
49// -------------------------------------------------------------------------- //
50// PHYSICSCOLLISIONAPI //
51// -------------------------------------------------------------------------- //
52
62{
63public:
67 static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI;
68
73 explicit UsdPhysicsCollisionAPI(const UsdPrim& prim=UsdPrim())
74 : UsdAPISchemaBase(prim)
75 {
76 }
77
81 explicit UsdPhysicsCollisionAPI(const UsdSchemaBase& schemaObj)
82 : UsdAPISchemaBase(schemaObj)
83 {
84 }
85
87 USDPHYSICS_API
89
93 USDPHYSICS_API
94 static const TfTokenVector &
95 GetSchemaAttributeNames(bool includeInherited=true);
96
106 USDPHYSICS_API
108 Get(const UsdStagePtr &stage, const SdfPath &path);
109
110
127 USDPHYSICS_API
128 static bool
129 CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
130
146 USDPHYSICS_API
148 Apply(const UsdPrim &prim);
149
150protected:
154 USDPHYSICS_API
156
157private:
158 // needs to invoke _GetStaticTfType.
159 friend class UsdSchemaRegistry;
160 USDPHYSICS_API
161 static const TfType &_GetStaticTfType();
162
163 static bool _IsTypedSchema();
164
165 // override SchemaBase virtuals.
166 USDPHYSICS_API
167 const TfType &_GetTfType() const override;
168
169public:
170 // --------------------------------------------------------------------- //
171 // COLLISIONENABLED
172 // --------------------------------------------------------------------- //
180 USDPHYSICS_API
182
188 USDPHYSICS_API
189 UsdAttribute CreateCollisionEnabledAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
190
191public:
192 // --------------------------------------------------------------------- //
193 // SIMULATIONOWNER
194 // --------------------------------------------------------------------- //
200 USDPHYSICS_API
202
205 USDPHYSICS_API
207
208public:
209 // ===================================================================== //
210 // Feel free to add custom code below this line, it will be preserved by
211 // the code generator.
212 //
213 // Just remember to:
214 // - Close the class declaration with };
215 // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
216 // - Close the include guard with #endif
217 // ===================================================================== //
218 // --(BEGIN CUSTOM CODE)--
219};
220
221PXR_NAMESPACE_CLOSE_SCOPE
222
223#endif
Contains an asset path and an optional resolved path.
Definition: assetPath.h:47
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
TfType represents a dynamic runtime type.
Definition: type.h:65
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Definition: attribute.h:176
Applies collision attributes to a UsdGeomXformable prim.
Definition: collisionAPI.h:62
static USDPHYSICS_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
static USDPHYSICS_API UsdPhysicsCollisionAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
UsdPhysicsCollisionAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsCollisionAPI on the prim held by schemaObj .
Definition: collisionAPI.h:81
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
Definition: collisionAPI.h:67
USDPHYSICS_API UsdRelationship GetSimulationOwnerRel() const
Single PhysicsScene that will simulate this collider.
virtual USDPHYSICS_API ~UsdPhysicsCollisionAPI()
Destructor.
USDPHYSICS_API UsdAttribute CreateCollisionEnabledAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetCollisionEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
static USDPHYSICS_API UsdPhysicsCollisionAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdPhysicsCollisionAPI holding the prim adhering to this schema at path on stage.
static USDPHYSICS_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDPHYSICS_API UsdRelationship CreateSimulationOwnerRel() const
See GetSimulationOwnerRel(), and also Create vs Get Property Methods for when to use Get vs Create.
UsdPhysicsCollisionAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdPhysicsCollisionAPI on UsdPrim prim .
Definition: collisionAPI.h:73
USDPHYSICS_API UsdAttribute GetCollisionEnabledAttr() const
Determines if the PhysicsCollisionAPI is enabled.
USDPHYSICS_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition: prim.h:134
A UsdRelationship creates dependencies between scenegraph objects by allowing a prim to target other ...
Definition: relationship.h:128
The base class for all schema types in Usd.
Definition: schemaBase.h:56
Singleton registry that provides access to schema type information and the prim definitions for regis...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:164
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition: common.h:129
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:457