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collisionAPI.h
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1//
2// Copyright 2016 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef USDPHYSICS_GENERATED_COLLISIONAPI_H
8#define USDPHYSICS_GENERATED_COLLISIONAPI_H
9
11
12#include "pxr/pxr.h"
13#include "pxr/usd/usdPhysics/api.h"
15#include "pxr/usd/usd/prim.h"
16#include "pxr/usd/usd/stage.h"
18
19#include "pxr/base/vt/value.h"
20
21#include "pxr/base/gf/vec3d.h"
22#include "pxr/base/gf/vec3f.h"
24
25#include "pxr/base/tf/token.h"
26#include "pxr/base/tf/type.h"
27
28PXR_NAMESPACE_OPEN_SCOPE
29
30class SdfAssetPath;
31
32// -------------------------------------------------------------------------- //
33// PHYSICSCOLLISIONAPI //
34// -------------------------------------------------------------------------- //
35
50{
51public:
56
61 explicit UsdPhysicsCollisionAPI(const UsdPrim& prim=UsdPrim())
62 : UsdAPISchemaBase(prim)
63 {
64 }
65
69 explicit UsdPhysicsCollisionAPI(const UsdSchemaBase& schemaObj)
70 : UsdAPISchemaBase(schemaObj)
71 {
72 }
73
75 USDPHYSICS_API
77
81 USDPHYSICS_API
82 static const TfTokenVector &
83 GetSchemaAttributeNames(bool includeInherited=true);
84
94 USDPHYSICS_API
96 Get(const UsdStagePtr &stage, const SdfPath &path);
97
98
115 USDPHYSICS_API
116 static bool
117 CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
118
134 USDPHYSICS_API
136 Apply(const UsdPrim &prim);
137
138protected:
142 USDPHYSICS_API
144
145private:
146 // needs to invoke _GetStaticTfType.
147 friend class UsdSchemaRegistry;
148 USDPHYSICS_API
149 static const TfType &_GetStaticTfType();
150
151 static bool _IsTypedSchema();
152
153 // override SchemaBase virtuals.
154 USDPHYSICS_API
155 const TfType &_GetTfType() const override;
156
157public:
158 // --------------------------------------------------------------------- //
159 // COLLISIONENABLED
160 // --------------------------------------------------------------------- //
168 USDPHYSICS_API
170
176 USDPHYSICS_API
177 UsdAttribute CreateCollisionEnabledAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
178
179public:
180 // --------------------------------------------------------------------- //
181 // SIMULATIONOWNER
182 // --------------------------------------------------------------------- //
188 USDPHYSICS_API
190
193 USDPHYSICS_API
195
196public:
197 // ===================================================================== //
198 // Feel free to add custom code below this line, it will be preserved by
199 // the code generator.
200 //
201 // Just remember to:
202 // - Close the class declaration with };
203 // - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
204 // - Close the include guard with #endif
205 // ===================================================================== //
206 // --(BEGIN CUSTOM CODE)--
207};
208
209PXR_NAMESPACE_CLOSE_SCOPE
210
211#endif
Contains an asset path and optional evaluated and resolved paths.
Definition assetPath.h:79
A path value used to locate objects in layers or scenegraphs.
Definition path.h:281
TfType represents a dynamic runtime type.
Definition type.h:48
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Definition attribute.h:183
Applies collision attributes to a UsdGeomXformable prim.
static USDPHYSICS_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
static USDPHYSICS_API UsdPhysicsCollisionAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
UsdPhysicsCollisionAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsCollisionAPI on the prim held by schemaObj .
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
USDPHYSICS_API UsdRelationship GetSimulationOwnerRel() const
Single PhysicsScene that will simulate this collider.
virtual USDPHYSICS_API ~UsdPhysicsCollisionAPI()
Destructor.
USDPHYSICS_API UsdAttribute CreateCollisionEnabledAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetCollisionEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
static USDPHYSICS_API UsdPhysicsCollisionAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdPhysicsCollisionAPI holding the prim adhering to this schema at path on stage.
static USDPHYSICS_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDPHYSICS_API UsdRelationship CreateSimulationOwnerRel() const
See GetSimulationOwnerRel(), and also Create vs Get Property Methods for when to use Get vs Create.
UsdPhysicsCollisionAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdPhysicsCollisionAPI on UsdPrim prim .
USDPHYSICS_API UsdAttribute GetCollisionEnabledAttr() const
Determines if the PhysicsCollisionAPI is enabled.
USDPHYSICS_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
Definition prim.h:117
A UsdRelationship creates dependencies between scenegraph objects by allowing a prim to target other ...
The base class for all schema types in Usd.
Definition schemaBase.h:39
Singleton registry that provides access to schema type information and the prim definitions for regis...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition value.h:90
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
Definition common.h:112
@ SingleApplyAPI
Single Apply API schema.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.
Definition token.h:440