7#ifndef USDPHYSICS_GENERATED_COLLISIONAPI_H
8#define USDPHYSICS_GENERATED_COLLISIONAPI_H
13#include "pxr/usd/usdPhysics/api.h"
19#include "pxr/base/vt/value.h"
26#include "pxr/base/tf/type.h"
28PXR_NAMESPACE_OPEN_SCOPE
144 static const TfType &_GetStaticTfType();
146 static bool _IsTypedSchema();
150 const TfType &_GetTfType()
const override;
204PXR_NAMESPACE_CLOSE_SCOPE
Contains an asset path and an optional resolved path.
A path value used to locate objects in layers or scenegraphs.
TfType represents a dynamic runtime type.
The base class for all API schemas.
Scenegraph object for authoring and retrieving numeric, string, and array valued data,...
Applies collision attributes to a UsdGeomXformable prim.
static USDPHYSICS_API bool CanApply(const UsdPrim &prim, std::string *whyNot=nullptr)
Returns true if this single-apply API schema can be applied to the given prim.
static USDPHYSICS_API UsdPhysicsCollisionAPI Apply(const UsdPrim &prim)
Applies this single-apply API schema to the given prim.
UsdPhysicsCollisionAPI(const UsdSchemaBase &schemaObj)
Construct a UsdPhysicsCollisionAPI on the prim held by schemaObj .
static const UsdSchemaKind schemaKind
Compile time constant representing what kind of schema this class is.
USDPHYSICS_API UsdRelationship GetSimulationOwnerRel() const
Single PhysicsScene that will simulate this collider.
virtual USDPHYSICS_API ~UsdPhysicsCollisionAPI()
Destructor.
USDPHYSICS_API UsdAttribute CreateCollisionEnabledAttr(VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const
See GetCollisionEnabledAttr(), and also Create vs Get Property Methods for when to use Get vs Create.
static USDPHYSICS_API UsdPhysicsCollisionAPI Get(const UsdStagePtr &stage, const SdfPath &path)
Return a UsdPhysicsCollisionAPI holding the prim adhering to this schema at path on stage.
static USDPHYSICS_API const TfTokenVector & GetSchemaAttributeNames(bool includeInherited=true)
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor cl...
USDPHYSICS_API UsdRelationship CreateSimulationOwnerRel() const
See GetSimulationOwnerRel(), and also Create vs Get Property Methods for when to use Get vs Create.
UsdPhysicsCollisionAPI(const UsdPrim &prim=UsdPrim())
Construct a UsdPhysicsCollisionAPI on UsdPrim prim .
USDPHYSICS_API UsdAttribute GetCollisionEnabledAttr() const
Determines if the PhysicsCollisionAPI is enabled.
USDPHYSICS_API UsdSchemaKind _GetSchemaKind() const override
Returns the kind of schema this class belongs to.
UsdPrim is the sole persistent scenegraph object on a UsdStage, and is the embodiment of a "Prim" as ...
A UsdRelationship creates dependencies between scenegraph objects by allowing a prim to target other ...
The base class for all schema types in Usd.
Singleton registry that provides access to schema type information and the prim definitions for regis...
Provides a container which may hold any type, and provides introspection and iteration over array typ...
UsdSchemaKind
An enum representing which kind of schema a given schema class belongs to.
TfToken class for efficient string referencing and hashing, plus conversions to and from stl string c...
std::vector< TfToken > TfTokenVector
Convenience types.