7#ifndef EXT_RMANPKG_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_VOLUME_H
8#define EXT_RMANPKG_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_VOLUME_H
11#include "hdPrman/gprim.h"
12#include "pxr/imaging/hd/field.h"
13#include "pxr/imaging/hd/volume.h"
17PXR_NAMESPACE_OPEN_SCOPE
19class HdPrman_Field final :
public HdField
25 HdDirtyBits *dirtyBits)
override;
38 HF_MALLOC_TAG_NEW(
"new HdPrman_Volume");
40 HdPrman_Volume(
SdfPath const&
id,
const bool isMeshLight);
42 HdDirtyBits GetInitialDirtyBitsMask()
const override;
61 using HdPrman_VolumeTypeEmitter =
64 HdVolumeFieldDescriptorVector
const& fields,
65 RtPrimVarList* primvars);
70 static bool AddVolumeTypeEmitter(
TfToken const& fieldPrimType,
71 HdPrman_VolumeTypeEmitter emitterFunc,
72 bool overrideExisting =
false);
92 static void DeclareFieldPrimvar(RtPrimVarList* primvars,
93 RtUString
const& fieldName,
97 bool _ConvertGeometry(
98 HdPrman_RenderParam *renderParam,
102 RtPrimVarList *primvars,
103 std::vector<HdGeomSubset> *geomSubsets,
104 std::vector<RtPrimVarList> *geomSubsetPrimvars)
override;
107 _GetFallbackMaterial(HdPrman_RenderParam *renderParam)
override {
108 return renderParam->GetFallbackVolumeMaterialId();
111 bool _PrototypeOnly()
override;
113 using _VolumeEmitterMap = std::map<TfToken, HdPrman_VolumeTypeEmitter>;
114 static _VolumeEmitterMap& _GetVolumeEmitterMap();
120PXR_NAMESPACE_CLOSE_SCOPE
virtual HD_API void Finalize(HdRenderParam *renderParam)
Finalizes object resources.
virtual HdDirtyBits GetInitialDirtyBitsMask() const =0
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
virtual void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0
Synchronizes state from the delegate to this object.
Hydra schema for a USD field primitive.
A mix-in template that adds shared gprim behavior to support various HdRprim types.
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
A path value used to locate objects in layers or scenegraphs.
Token for efficient comparison, assignment, and hashing of known strings.