7#ifndef EXT_RMANPKG_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_INTEGRATOR_H
8#define EXT_RMANPKG_PLUGIN_RENDERMAN_PLUGIN_HD_PRMAN_INTEGRATOR_H
11#if PXR_VERSION >= 2308
13#include "pxr/imaging/hd/sprim.h"
16#include "pxr/imaging/hd/material.h"
18PXR_NAMESPACE_OPEN_SCOPE
20class HdPrman_RenderParam;
22class HdPrman_Integrator :
public HdSprim
25 HdPrman_Integrator(
SdfPath const&
id);
29 HdDirtyBits *dirtyBits)
override;
37PXR_NAMESPACE_CLOSE_SCOPE
The HdRenderParam is an opaque (to core Hydra) handle, to an object that is obtained from the render ...
Adapter class providing data exchange with the client scene graph.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
virtual HD_API void Finalize(HdRenderParam *renderParam)
Finalizes object resources.
virtual HdDirtyBits GetInitialDirtyBitsMask() const =0
Returns the minimal set of dirty bits to place in the change tracker for use in the first sync of thi...
virtual void Sync(HdSceneDelegate *sceneDelegate, HdRenderParam *renderParam, HdDirtyBits *dirtyBits)=0
Synchronizes state from the delegate to this object.
A path value used to locate objects in layers or scenegraphs.