materialNetwork.h
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24 #ifndef PXR_IMAGING_HD_ST_MATERIAL_NETWORK_H
25 #define PXR_IMAGING_HD_ST_MATERIAL_NETWORK_H
26 
27 #include "pxr/pxr.h"
28 #include "pxr/imaging/hdSt/api.h"
29 #include "pxr/imaging/hd/enums.h"
30 #include "pxr/imaging/hd/material.h"
31 #include "pxr/imaging/hdSt/textureIdentifier.h"
32 #include "pxr/base/vt/dictionary.h"
33 
34 PXR_NAMESPACE_OPEN_SCOPE
35 
37 using HioGlslfxSharedPtr = std::shared_ptr<class HioGlslfx>;
38 using HdSt_MaterialParamVector = std::vector<class HdSt_MaterialParam>;
39 
45 {
46 public:
47  HDST_API
49 
50  HDST_API
52 
55  HDST_API
57  SdfPath const& materialId,
58  HdMaterialNetworkMap const& hdNetworkMap,
59  HdStResourceRegistry *resourceRegistry);
60 
61  HDST_API
62  TfToken const& GetMaterialTag() const;
63 
64  HDST_API
65  std::string const& GetFragmentCode() const;
66 
67  HDST_API
68  std::string const& GetVolumeCode() const;
69 
70  HDST_API
71  std::string const& GetGeometryCode() const;
72 
73  HDST_API
74  std::string const& GetDisplacementCode() const;
75 
76  HDST_API
77  VtDictionary const& GetMetadata() const;
78 
79  HDST_API
80  HdSt_MaterialParamVector const& GetMaterialParams() const;
81 
82  // Information necessary to allocate a texture.
83  struct TextureDescriptor
84  {
85  // Name by which the texture will be accessed, i.e., the name
86  // of the accesor for thexture will be HdGet_name(...).
87  // It is generated from the input name the corresponding texture
88  // node is connected to.
89  TfToken name;
90  HdStTextureIdentifier textureId;
91  HdTextureType type;
92  HdSamplerParameters samplerParameters;
93  // Memory request in bytes.
94  size_t memoryRequest;
95 
96  // The texture is not just identified by a file path attribute
97  // on the texture prim but there is special API to texture prim
98  // to obtain the texture.
99  //
100  // This is used for draw targets.
101  bool useTexturePrimToFindTexture;
102  // This is used for draw targets and hashing.
103  SdfPath texturePrim;
104  };
105 
106  using TextureDescriptorVector = std::vector<TextureDescriptor>;
107 
108  HDST_API
109  TextureDescriptorVector const& GetTextureDescriptors() const;
110 
111 private:
112  TfToken _materialTag;
113  std::string _fragmentSource;
114  std::string _volumeSource;
115  std::string _geometrySource;
116  std::string _displacementSource;
117  VtDictionary _materialMetadata;
118  HdSt_MaterialParamVector _materialParams;
119  TextureDescriptorVector _textureDescriptors;
120  HioGlslfxSharedPtr _surfaceGfx;
121  size_t _surfaceGfxHash;
122 };
123 
124 
125 
126 PXR_NAMESPACE_CLOSE_SCOPE
127 
128 #endif
A map with string keys and VtValue values.
Definition: dictionary.h:63
Helps HdStMaterial process a Hydra material network into shader source code and parameters values.
Class to identify a texture file or a texture within the texture file (e.g., a frame in a movie).
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:87
A central registry of all GPU resources.
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:290
Collection of standard parameters such as wrap modes to sample a texture.
Definition: types.h:127
Describes a map from network type to network.
Definition: material.h:126
HDST_API void ProcessMaterialNetwork(SdfPath const &materialId, HdMaterialNetworkMap const &hdNetworkMap, HdStResourceRegistry *resourceRegistry)
Process a material network topology and extract all the information we need from it.