7#ifndef PXR_IMAGING_HDX_PICK_TASK_H
8#define PXR_IMAGING_HDX_PICK_TASK_H
11#include "pxr/imaging/hdx/api.h"
13#include "pxr/imaging/hdSt/textureUtils.h"
14#include "pxr/imaging/hd/dataSource.h"
15#include "pxr/imaging/hd/enums.h"
17#include "pxr/imaging/hd/renderPass.h"
18#include "pxr/imaging/hd/renderPassState.h"
19#include "pxr/imaging/hd/rprimCollection.h"
20#include "pxr/imaging/hd/task.h"
29#include "pxr/usd/sdf/path.h"
34PXR_NAMESPACE_OPEN_SCOPE
36#define HDX_PICK_TOKENS \
41 (pickPrimsAndInstances) \
45 (pickPointsAndInstances) \
48 (resolveNearestToCamera) \
49 (resolveNearestToCenter) \
56class HdStRenderBuffer;
58using HdStShaderCodeSharedPtr = std::shared_ptr<class HdStShaderCode>;
68 : cullStyle(HdCullStyleNothing)
71 HdCullStyle cullStyle;
103 inline bool IsValid()
const {
108 size_t GetHash()
const;
111using HdxPickHitVector = std::vector<HdxPickHit>;
186 static std::vector<HdxPrimOriginInfo>
188 const std::vector<HdxPickHit> &hits);
197 static std::vector<HdxPrimOriginInfo>
199 const std::vector<HdxPickHit> &hits);
209 const TfToken &nameInPrimOrigin =
210 HdPrimOriginSchemaTokens->scenePath)
const;
220 const TfToken &nameInPrimOrigin =
221 HdPrimOriginSchemaTokens->scenePath)
const;
265 using DepthMaskCallback = std::function<void(
void)>;
268 : resolution(128, 128)
269 , maxNumDeepEntries(32000)
270 , pickTarget(HdxPickTokens->pickPrimsAndInstances)
271 , resolveMode(HdxPickTokens->resolveNearestToCamera)
272 , doUnpickablesOcclude(
false)
274 , projectionMatrix(1)
276 , depthMaskCallback(
nullptr)
278 , alphaThreshold(0.0001f)
283 int maxNumDeepEntries;
286 bool doUnpickablesOcclude;
289 std::vector<GfVec4d> clipPlanes;
290 DepthMaskCallback depthMaskCallback;
292 float alphaThreshold;
293 HdxPickHitVector *outHits;
323 HdDirtyBits* dirtyBits)
override;
339 return (int32_t(idColor[0] & 0xff) << 0) |
340 (int32_t(idColor[1] & 0xff) << 8) |
341 (int32_t(idColor[2] & 0xff) << 16) |
342 (int32_t(idColor[3] & 0xff) << 24);
349 bool _useOverlayPass;
355 void _InitIfNeeded();
356 void _CreateAovBindings();
357 void _CleanupAovBindings();
358 void _ResizeOrCreateBufferForAOV(
361 void _ConditionStencilWithGLCallback(
362 HdxPickTaskContextParams::DepthMaskCallback maskCallback,
365 bool _UseOcclusionPass()
const;
366 bool _UseOverlayPass()
const;
367 void _UpdateUseOverlayPass();
369 void _ClearPickBuffer();
373 HdStTextureUtils::AlignedBuffer<T>
374 _ReadAovBuffer(
TfToken const & aovName)
const;
380 HdRenderPassSharedPtr _pickableRenderPass;
381 HdRenderPassSharedPtr _occluderRenderPass;
382 HdRenderPassSharedPtr _overlayRenderPass;
386 HdRenderPassStateSharedPtr _pickableRenderPassState;
387 HdRenderPassStateSharedPtr _occluderRenderPassState;
388 HdRenderPassStateSharedPtr _overlayRenderPassState;
392 std::vector<std::unique_ptr<HdStRenderBuffer>> _pickableAovBuffers;
393 HdRenderPassAovBindingVector _pickableAovBindings;
395 size_t _pickableDepthIndex;
397 std::unique_ptr<HdStRenderBuffer> _overlayDepthStencilBuffer;
398 HdRenderPassAovBindingVector _overlayAovBindings;
401 HdBufferArrayRangeSharedPtr _pickBuffer;
431 int const* instanceIds,
432 int const* elementIds,
480 bool _ResolveHit(
int index,
int x,
int y,
float z,
HdxPickHit* hit)
const;
482 size_t _GetHash(
int index)
const;
483 bool _IsValidHit(
int index)
const;
487 int _GetPrimId(
int index)
const {
488 return _primIds ? _primIds[index] : -1;
490 int _GetInstanceId(
int index)
const {
491 return _instanceIds ? _instanceIds[index] : -1;
493 int _GetElementId(
int index)
const {
494 return _elementIds ? _elementIds[index] : -1;
496 int _GetEdgeId(
int index)
const {
497 return _edgeIds ? _edgeIds[index] : -1;
499 int _GetPointId(
int index)
const {
500 return _pointIds ? _pointIds[index] : -1;
506 GfVec3f _GetNormal(
int index)
const;
509 int const* _instanceIds;
510 int const* _elementIds;
512 int const* _pointIds;
514 float const* _depths;
555PXR_NAMESPACE_CLOSE_SCOPE
Provide architecture-specific memory-alignment information.
Stores a 4x4 matrix of double elements.
Basic type for a vector of 2 float components.
Basic type for a vector of 2 int components.
Basic type for a vector of 3 double components.
Basic type for a vector of 3 float components.
Basic type for a vector of 4 int components.
A render buffer is a handle to a data resource that can be rendered into, such as a 2d image for a dr...
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
A named, semantic collection of objects.
Adapter class providing data exchange with the client scene graph.
A set of rendering parameters used among render passes.
HdTask represents a unit of work to perform during a Hydra render.
A utility class for resolving ID buffers into hits.
HDX_API void ResolveUnique(HdxPickHitVector *allHits) const
Return the set of unique hit points, keeping only the nearest depth value.
HDX_API void ResolveNearestToCenter(HdxPickHitVector *allHits) const
Return the nearest single hit point from the center of the viewport.
HDX_API bool IsValid() const
Return whether the result was given well-formed parameters.
HDX_API void ResolveAll(HdxPickHitVector *allHits) const
Return all hit points.
HDX_API void ResolveNearestToCamera(HdxPickHitVector *allHits) const
Return the nearest single hit point.
A task for running picking queries against the current scene.
static int DecodeIDRenderColor(unsigned char const idColor[4])
Utility: Given a UNorm8Vec4 pixel, unpack it into an int32 ID.
HDX_API const TfTokenVector & GetRenderTags() const override
Render Tag Gather.
HDX_API void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
Sync the render pass resources.
HDX_API void Prepare(HdTaskContext *ctx, HdRenderIndex *renderIndex) override
Prepare the pick task.
HDX_API void Execute(HdTaskContext *ctx) override
Execute the pick task.
Hydra Graphics Interface.
A path value used to locate objects in layers or scenegraphs.
bool IsEmpty() const noexcept
Returns true if this is the empty path (SdfPath::EmptyPath()).
Token for efficient comparison, assignment, and hashing of known strings.
Standard pointer typedefs.
GF_API std::ostream & operator<<(std::ostream &, const GfBBox3d &)
Output a GfBBox3d using the format [(range) matrix zeroArea].
#define TF_DECLARE_PUBLIC_TOKENS(...)
Macro to define public tokens.
A renderpass AOV represents a binding of some output of the rendering process to an output buffer.
Information about an instancer instancing a picked object (or an instancer instancing such an instanc...
HdContainerDataSourceHandle instancerPrimOrigin
The prim origin data source of the instancer.
HdContainerDataSourceHandle instancePrimOrigin
The prim origin data source of the picked (implicit) instance.
int instanceId
Index of the picked instance.
SdfPath instanceSceneIndexPath
For implicit instancing (native instancing in USD), the path of the picked instance in the scene inde...
SdfPath instancerSceneIndexPath
The path of the instancer in the scene index.
float normalizedDepth
normalizedDepth is in the range [0,1].
SdfPath delegateId
delegateID of HdSceneDelegate that provided the picked prim.
SdfPath objectId
Path computed from scenePath's in primOrigin data source of picked prim and instancers if provided by...
SdfPath instancerId
Only supported for scene delegates, see HdxPrimOriginInfo for scene indices.
Pick task context params.
A helper to extract information about the picked prim that allows modern applications to identify a p...
static HDX_API std::vector< HdxPrimOriginInfo > FromPickHits(HdRenderIndex *renderIndex, const std::vector< HdxPickHit > &hits)
Vectorized implementation of function to query terminal scene index of render index for information a...
static HDX_API std::vector< HdxPrimOriginInfo > FromPickHits(HdSceneIndexBaseRefPtr const &terminalSceneIndex, const std::vector< HdxPickHit > &hits)
Vectorized implementation of function to query terminal scene index for information about picked prim...
static HDX_API HdxPrimOriginInfo FromPickHit(HdSceneIndexBaseRefPtr const &terminalSceneIndex, const HdxPickHit &hit)
Query terminal scene index for information about picked prim.
HdContainerDataSourceHandle primOrigin
The prim origin data source for the picked prim if provided by the scene index.
std::vector< HdxInstancerContext > instancerContexts
Information about the instancers instancing the picked object.
static HDX_API HdxPrimOriginInfo FromPickHit(HdRenderIndex *renderIndex, const HdxPickHit &hit)
Query terminal scene index of render index for information about picked prim.
HDX_API HdInstancerContext ComputeInstancerContext(const TfToken &nameInPrimOrigin=HdPrimOriginSchemaTokens->scenePath) const
Computes an HdInstancerContext object (equivalent to the one computed by GetScenePrimPath) from the v...
HDX_API SdfPath GetFullPath(const TfToken &nameInPrimOrigin=HdPrimOriginSchemaTokens->scenePath) const
Combines instance scene paths and prim scene path to obtain the full scene path.
std::vector< TfToken > TfTokenVector
Convenience types.