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renderIndex.h
1//
2// Copyright 2016 Pixar
3//
4// Licensed under the terms set forth in the LICENSE.txt file available at
5// https://openusd.org/license.
6//
7#ifndef PXR_IMAGING_HD_RENDER_INDEX_H
8#define PXR_IMAGING_HD_RENDER_INDEX_H
9
10#include "pxr/pxr.h"
11#include "pxr/imaging/hd/api.h"
12#include "pxr/imaging/hd/version.h"
13#include "pxr/imaging/hd/changeTracker.h"
14#include "pxr/imaging/hd/dirtyList.h"
15#include "pxr/imaging/hd/perfLog.h"
16#include "pxr/imaging/hd/primTypeIndex.h"
17#include "pxr/imaging/hd/resourceRegistry.h"
18#include "pxr/imaging/hd/sortedIds.h"
19#include "pxr/imaging/hd/tokens.h"
20
21#include "pxr/imaging/hd/sceneIndex.h"
22#include "pxr/imaging/hd/mergingSceneIndex.h"
23#include "pxr/imaging/hd/legacyPrimSceneIndex.h"
24#include "pxr/imaging/hd/legacyTaskFactory.h"
25#include "pxr/imaging/hd/noticeBatchingSceneIndex.h"
26
27#include "pxr/imaging/hf/perfLog.h"
28
29#include "pxr/usd/sdf/path.h"
30
31#include "pxr/base/gf/vec4i.h"
32#include "pxr/base/tf/hashmap.h"
33
34#include <tbb/enumerable_thread_specific.h>
35
36#include <vector>
37#include <unordered_map>
38#include <memory>
39
40PXR_NAMESPACE_OPEN_SCOPE
41
42class HdRprim;
43class HdSprim;
44class HdBprim;
45class HdDrawItem;
47class HdSceneDelegate;
48class HdRenderDelegate;
50class VtValue;
51class HdInstancer;
52class HdDriver;
53
54using HdDriverVector = std::vector<HdDriver*>;
55using HdRprimCollectionVector = std::vector<HdRprimCollection>;
56using HdTaskSharedPtr = std::shared_ptr<class HdTask>;
57using HdResourceRegistrySharedPtr = std::shared_ptr<class HdResourceRegistry>;
58using HdTaskSharedPtrVector = std::vector<HdTaskSharedPtr>;
59using HdTaskContext = std::unordered_map<TfToken,
60 VtValue,
62
104class HdRenderIndex final
105{
106public:
107 typedef std::vector<HdDrawItem const*> HdDrawItemPtrVector;
108
114 // hgi = Hgi::CreatePlatformDefaultHgi()
115 // hgiDriver = new HdDriver<Hgi*>(HgiTokens→renderDriver, hgi)
116 // HdRenderIndex::New(_renderDelegate, {_hgiDriver})
117 //
126 HD_API
128 HdRenderDelegate *renderDelegate,
129 HdDriverVector const& drivers,
130 const std::string &instanceName=std::string(),
131 const std::string &appName=std::string());
132
144 HdRenderDelegate *renderDelegate,
145 HdDriverVector const& drivers,
146 HdSceneIndexBaseRefPtr const &terminalSceneIndex);
147
156 static HdRenderIndex *
157 New(HdRenderDelegate *renderDelegate);
158
159 HD_API
161
163 HD_API
164 void Clear();
165
170 HD_API
171 void RemoveSubtree(const SdfPath &root, HdSceneDelegate* sceneDelegate);
172
173 // ---------------------------------------------------------------------- //
176 HD_API
178
179 // ---------------------------------------------------------------------- //
181 // ---------------------------------------------------------------------- //
182
186 HD_API
188
194 HD_API
195 void SyncAll(HdTaskSharedPtrVector *tasks, HdTaskContext *taskContext);
196
198 HD_API bool IsSyncAllInProgress() const;
199
200 // ---------------------------------------------------------------------- //
202 // ---------------------------------------------------------------------- //
203
205 // by renderTags and collection.
208 HD_API
209 HdDrawItemPtrVector GetDrawItems(HdRprimCollection const& collection,
210 TfTokenVector const& renderTags);
211
212 // ---------------------------------------------------------------------- //
214 // ---------------------------------------------------------------------- //
215
216 HdChangeTracker& GetChangeTracker() { return _tracker; }
217 HdChangeTracker const& GetChangeTracker() const { return _tracker; }
218
219 // ---------------------------------------------------------------------- //
221 // ---------------------------------------------------------------------- //
222
224 HD_API
225 bool IsRprimTypeSupported(TfToken const& typeId) const;
226
228 HD_API
229 void InsertRprim(TfToken const& typeId,
230 HdSceneDelegate* sceneDelegate,
231 SdfPath const& rprimId);
232
234 HD_API
235 void RemoveRprim(SdfPath const& id);
236
238 bool HasRprim(SdfPath const& id) {
239 return _rprimMap.find(id) != _rprimMap.end();
240 }
241
243 HD_API
244 HdRprim const *GetRprim(SdfPath const &id) const;
245
247 HD_API
249
256 HD_API
258 SdfPath* sceneDelegateId,
259 SdfPath* instancerId) const;
260
262 HD_API
263 TfToken GetRenderTag(SdfPath const& id) const;
264
267 HdDirtyBits bits);
268
271 HD_API
272 const SdfPathVector &GetRprimIds() { return _rprimIds.GetIds(); }
273
274
276 HD_API
277 SdfPathVector GetRprimSubtree(SdfPath const& root);
278
279
280 // ---------------------------------------------------------------------- //
282 // ---------------------------------------------------------------------- //
283
285 HD_API
287 SdfPath const &id);
288
290 HD_API
291 void RemoveInstancer(SdfPath const& id);
292
294 bool HasInstancer(SdfPath const& id) {
295 return _instancerMap.find(id) != _instancerMap.end();
296 }
297
299 HD_API
301
302 // ---------------------------------------------------------------------- //
304 // ---------------------------------------------------------------------- //
305
312 template <typename T>
313 void InsertTask(HdSceneDelegate* delegate, SdfPath const& id);
314
321 HD_API
322 void RemoveTask(SdfPath const& id);
323
330 bool HasTask(SdfPath const& id) {
331 return _taskMap.find(id) != _taskMap.end();
332 }
333
335 HD_API
336 HdTaskSharedPtr const& GetTask(SdfPath const& id) const;
337
338 // ---------------------------------------------------------------------- //
340 // ---------------------------------------------------------------------- //
341
343 HD_API
344 bool IsSprimTypeSupported(TfToken const& typeId) const;
345
347 HD_API
348 void InsertSprim(TfToken const& typeId,
349 HdSceneDelegate* delegate,
350 SdfPath const& sprimId);
351
352 HD_API
353 void RemoveSprim(TfToken const& typeId, SdfPath const &id);
354
355 HD_API
356 HdSprim *GetSprim(TfToken const& typeId, SdfPath const &id) const;
357
360 HD_API
361 SdfPathVector GetSprimSubtree(TfToken const& typeId,
362 SdfPath const& root);
363
365 HD_API
366 HdSprim *GetFallbackSprim(TfToken const& typeId) const;
367
368
369 // ---------------------------------------------------------------------- //
371 // ---------------------------------------------------------------------- //
372
374 HD_API
375 bool IsBprimTypeSupported(TfToken const& typeId) const;
376
378 HD_API
379 void InsertBprim(TfToken const& typeId,
380 HdSceneDelegate* delegate,
381 SdfPath const& bprimId);
382
383 HD_API
384 void RemoveBprim(TfToken const& typeId, SdfPath const &id);
385
386 HD_API
387 HdBprim *GetBprim(TfToken const& typeId, SdfPath const &id) const;
388
391 HD_API
392 SdfPathVector GetBprimSubtree(TfToken const& typeId,
393 SdfPath const& root);
394
396 HD_API
397 HdBprim *GetFallbackBprim(TfToken const& typeId) const;
398
399 // ---------------------------------------------------------------------- //
401 // ---------------------------------------------------------------------- //
402 HD_API
403 void InsertSceneIndex(
404 const HdSceneIndexBaseRefPtr &inputScene,
405 SdfPath const& scenePathPrefix,
406 bool needsPrefixing = true);
407
408 HD_API
409 void RemoveSceneIndex(
410 const HdSceneIndexBaseRefPtr &inputScene);
411
414 HD_API
415 HdSceneIndexBaseRefPtr GetTerminalSceneIndex() const;
416
417 HD_API
418 HdSceneIndexBaseRefPtr GetEmulationSceneIndex() const;
419
420 // ---------------------------------------------------------------------- //
422 // ---------------------------------------------------------------------- //
426 HD_API
427 HdRenderDelegate *GetRenderDelegate() const;
428
429 // The render delegate may require access to a render context / device
430 // that is provided by the application.
431 HD_API
432 HdDriverVector const& GetDrivers() const;
433
436 HD_API
437 HdResourceRegistrySharedPtr GetResourceRegistry() const;
438
442 HD_API
444
452 HD_API
454
460 HD_API
462
468 HD_API
470
476 HD_API
478
479 HD_API
480 std::string GetInstanceName() const;
481
482private:
483 // The render index constructor is private so we can check
484 // renderDelegate before construction: see HdRenderIndex::New(...).
486 HdRenderDelegate *renderDelegate,
487 HdDriverVector const& drivers,
488 const std::string &instanceName,
489 const std::string &appName,
490 HdSceneIndexBaseRefPtr const &terminalSceneIndex = nullptr,
491 bool createFrontEndEmulationOnly = false);
492
493 // ---------------------------------------------------------------------- //
494 // Private Helper methods
495 // ---------------------------------------------------------------------- //
496
497 // Go through all RPrims and reallocate their instance ids
498 // This is called once we have exhausted all 24bit instance ids.
499 void _CompactPrimIds();
500
501 // Allocate the next available instance id to the prim
502 void _AllocatePrimId(HdRprim* prim);
503
504 using HdTaskCreateFnc =
505 std::function<HdTaskSharedPtr(HdSceneDelegate*, SdfPath const&)>;
506
507 // Implements InsertTask<T>.
508 // Inserts task going through emulation if enabled.
509 HD_API
510 void _InsertSceneDelegateTask(
511 HdSceneDelegate* delegate,
512 SdfPath const& taskId,
513 HdLegacyTaskFactorySharedPtr factory);
514
515 template <typename T>
516 static inline const TfToken & _GetTypeId();
517
518
519 // Private versions of equivalent public methods which insert and remove
520 // from this render index.
521 //
522 // The public versions check to see if scene delegate emulation is active.
523 // If not, they call through to these. Otherwise, they forward to the
524 // the HdLegacyPrimSceneIndex member. If a legacy render delegate is also
525 // in use, the scene index chain will terminate with a
526 // HdSceneIndexAdapterSceneDelegate. That will call the private versions
527 // directly so that the internal render index tables are updated.
528 //
529 // This prevents cyclic insertion/removals while allowing a single
530 // HdRenderIndex to be used for both front and back-end emulation.
531 //
532 // Note: all render index users should call the public APIs; only
533 // sceneIndexAdapterSceneDelegate.cpp should call these versions, to keep
534 // state synchronized. Note, for example, that _RemoveSubtree and _Clear
535 // don't affect the task map, since tasks aren't part of emulation, whereas
536 // RemoveSubtree and Clear do affect the task map...
538 void _InsertRprim(TfToken const& typeId,
539 HdSceneDelegate* sceneDelegate,
540 SdfPath const& rprimId);
541 void _InsertSprim(TfToken const& typeId,
542 HdSceneDelegate* delegate,
543 SdfPath const& sprimId);
544 void _InsertBprim(TfToken const& typeId,
545 HdSceneDelegate* delegate,
546 SdfPath const& bprimId);
547 void _InsertInstancer(HdSceneDelegate* delegate,
548 SdfPath const &id);
549 void _InsertTask(HdSceneDelegate* delegate,
550 SdfPath const &id,
551 HdTaskSharedPtr const &task);
552
553 void _RemoveRprim(SdfPath const& id);
554 void _RemoveSprim(TfToken const& typeId, SdfPath const& id);
555 void _RemoveBprim(TfToken const& typeId, SdfPath const& id);
556 void _RemoveInstancer(SdfPath const& id);
557 void _RemoveSubtree(SdfPath const& id, HdSceneDelegate* sceneDelegate);
558 void _RemoveRprimSubtree(const SdfPath &root,
559 HdSceneDelegate* sceneDelegate);
560 void _RemoveInstancerSubtree(const SdfPath &root,
561 HdSceneDelegate* sceneDelegate);
562 void _RemoveExtComputationSubtree(const SdfPath &root,
563 HdSceneDelegate* sceneDelegate);
564 void _RemoveTaskSubtree(const SdfPath &root,
565 HdSceneDelegate* sceneDelegate);
566 void _RemoveTask(SdfPath const &id);
567 void _Clear();
568
569 // ---------------------------------------------------------------------- //
570 // Index State
571 // ---------------------------------------------------------------------- //
572 struct _RprimInfo {
573 HdSceneDelegate *sceneDelegate;
574 HdRprim *rprim;
575 };
576
577 class _NoticeBatchingContext;
578
579 HdLegacyPrimSceneIndexRefPtr _emulationSceneIndex;
580 std::unique_ptr<_NoticeBatchingContext> _emulationBatchingCtx;
581
582 std::unique_ptr<class HdSceneIndexAdapterSceneDelegate> _siSd;
583
584 HdMergingSceneIndexRefPtr _mergingSceneIndex;
585 std::unique_ptr<_NoticeBatchingContext> _mergingBatchingCtx;
586
587 HdSceneIndexBaseRefPtr _terminalSceneIndex;
588
589 struct _TaskInfo {
590 HdSceneDelegate *sceneDelegate;
591 HdTaskSharedPtr task;
592 };
593
594 typedef std::unordered_map<SdfPath, _TaskInfo, SdfPath::Hash> _TaskMap;
595 typedef TfHashMap<SdfPath, _RprimInfo, SdfPath::Hash> _RprimMap;
596 typedef std::vector<SdfPath> _RprimPrimIDVector;
597
598 typedef Hd_PrimTypeIndex<HdSprim> _SprimIndex;
599 typedef Hd_PrimTypeIndex<HdBprim> _BprimIndex;
600
601 _RprimMap _rprimMap;
602 Hd_SortedIds _rprimIds;
603
604 _RprimPrimIDVector _rprimPrimIdMap;
605
606 _TaskMap _taskMap;
607
608 _SprimIndex _sprimIndex;
609 _BprimIndex _bprimIndex;
610
611 HdChangeTracker _tracker;
612
613 typedef TfHashMap<SdfPath, HdInstancer*, SdfPath::Hash> _InstancerMap;
614 _InstancerMap _instancerMap;
615
616 HdRenderDelegate *_renderDelegate;
617 HdDriverVector _drivers;
618
619 HdSceneIndexBaseRefPtr _finalEmulationSceneIndex;
620
621 std::string _instanceName;
622
623 // ---------------------------------------------------------------------- //
624 // Sync State
625 // ---------------------------------------------------------------------- //
626 HdRprimCollectionVector _collectionsToSync;
627 HdDirtyList _rprimDirtyList;
628
629 // Call depth to SyncAll(). Should only ever be 0 or 1.
630 std::atomic<int> _syncAllDepth;
631
632 // ---------------------------------------------------------------------- //
633
635 void _InitPrimTypes();
636
638 bool _CreateFallbackPrims();
639
641 void _DestroyFallbackPrims();
642
643 typedef tbb::enumerable_thread_specific<HdDrawItemPtrVector>
644 _ConcurrentDrawItems;
645
646 void _AppendDrawItems(const SdfPathVector &rprimIds,
647 size_t begin,
648 size_t end,
649 HdRprimCollection const& collection,
650 _ConcurrentDrawItems* result);
651
655 static void _ConfigureReprs();
656
657 // Remove default constructor
658 HdRenderIndex() = delete;
659
660 // Don't allow copies
661 HdRenderIndex(const HdRenderIndex &) = delete;
662 HdRenderIndex &operator=(const HdRenderIndex &) = delete;
663
664};
665
666template <typename T>
667void
669{
670 _InsertSceneDelegateTask(
671 delegate, id, HdMakeLegacyTaskFactory<T>());
672}
673
674PXR_NAMESPACE_CLOSE_SCOPE
675
676#endif //PXR_IMAGING_HD_RENDER_INDEX_H
Bprim (buffer prim) is a base class of managing a blob of data that is used to communicate between th...
Definition: bprim.h:40
Tracks changes from the HdSceneDelegate, providing invalidation cues to the render engine.
Definition: changeTracker.h:35
Used for faster iteration of dirty Rprims by the render index.
Definition: dirtyList.h:86
A draw item is a light-weight representation of an HdRprim's resources and material to be used for re...
Definition: drawItem.h:48
HdDriver represents a device object, commonly a render device, that is owned by the application and p...
Definition: driver.h:23
Hydra Representation of a Client defined computation.
This class exists to facilitate point cloud style instancing.
Definition: instancer.h:108
The Hydra render index is a flattened representation of the client scene graph, which may be composed...
Definition: renderIndex.h:105
HD_API void MergingSceneIndexNoticeBatchEnd()
Flushes any queued scene index observer notices from the merging scene index and disables further que...
static HD_API HdRenderIndex * New(HdRenderDelegate *renderDelegate, HdDriverVector const &drivers, const std::string &instanceName=std::string(), const std::string &appName=std::string())
Create a render index with the given render delegate.
HD_API HdInstancer * GetInstancer(SdfPath const &id) const
Returns the instancer of id.
HD_API void RemoveRprim(SdfPath const &id)
Remove a rprim from index.
HD_API HdTaskSharedPtr const & GetTask(SdfPath const &id) const
Returns the task for the given id.
HD_API void RemoveInstancer(SdfPath const &id)
Remove an instancer from index.
HD_API SdfPathVector GetBprimSubtree(TfToken const &typeId, SdfPath const &root)
Returns the subtree rooted under the given path for the given bprim type.
HD_API void RemoveTask(SdfPath const &id)
void InsertTask(HdSceneDelegate *delegate, SdfPath const &id)
Definition: renderIndex.h:668
TfToken UpdateRenderTag(SdfPath const &id, HdDirtyBits bits)
Like GetRenderTag, but updates the render tag if dirty.
HD_API bool IsBprimTypeSupported(TfToken const &typeId) const
Returns whether the bprim type is supported by this render index.
HD_API void EnqueueCollectionToSync(HdRprimCollection const &collection)
Hydra's core currently needs to know the collections used by tasks to aggregate the reprs that need t...
HD_API void InsertBprim(TfToken const &typeId, HdSceneDelegate *delegate, SdfPath const &bprimId)
Insert a bprim into index.
HD_API HdBprim * GetFallbackBprim(TfToken const &typeId) const
Returns the fallback prim for the Bprim of the given type.
HD_API void Clear()
Clear all r (render), s (state) and b (buffer) prims.
HD_API HdSceneDelegate * GetSceneDelegateForRprim(SdfPath const &id) const
Returns the scene delegate for the given rprim.
HD_API void SyncAll(HdTaskSharedPtrVector *tasks, HdTaskContext *taskContext)
Syncs input tasks, B & S prims, (external) computations and updates the Rprim dirty list to then sync...
HD_API bool IsRprimTypeSupported(TfToken const &typeId) const
Returns whether the rprim type is supported by this render index.
HD_API HdSceneIndexBaseRefPtr GetTerminalSceneIndex() const
The terminal scene index that is driving what is in the render index through emulation.
bool HasRprim(SdfPath const &id)
Returns true if rprim id exists in index.
Definition: renderIndex.h:238
HD_API void SceneIndexEmulationNoticeBatchBegin()
An application or legacy scene delegate may prefer for the scene index observer notices generated fro...
HD_API HdSprim * GetFallbackSprim(TfToken const &typeId) const
Returns the fullback prim for the Sprim of the given type.
HD_API void RemoveSubtree(const SdfPath &root, HdSceneDelegate *sceneDelegate)
Clear all entries in the render index under the given root and belong to a specified delegate.
HD_API const SdfPathVector & GetRprimIds()
Returns a sorted list of all Rprims in the render index.
Definition: renderIndex.h:272
static HdRenderIndex * New(HdRenderDelegate *renderDelegate)
Create a render index for "front-end" emulation.
HD_API void SceneIndexEmulationNoticeBatchEnd()
Flushes any queued scene index observer notices and disables further queueing.
static HD_API bool IsSceneIndexEmulationEnabled()
Returns true if scene index features are available This is true by default but can be controlled via ...
HD_API HdDrawItemPtrVector GetDrawItems(HdRprimCollection const &collection, TfTokenVector const &renderTags)
Returns a list of relevant draw items that match the criteria specified.
HD_API void MergingSceneIndexNoticeBatchBegin()
Consolidate notices generated by the merging scene index to vectorized batches.
HD_API HdRprim const * GetRprim(SdfPath const &id) const
Returns the rprim of id.
static HdRenderIndex * New(HdRenderDelegate *renderDelegate, HdDriverVector const &drivers, HdSceneIndexBaseRefPtr const &terminalSceneIndex)
Create a render index with the given render delegate that populates itself by observing the given sce...
HD_API TfToken GetRenderTag(SdfPath const &id) const
Returns the render tag for the given rprim.
HD_API void InsertRprim(TfToken const &typeId, HdSceneDelegate *sceneDelegate, SdfPath const &rprimId)
Insert a rprim into index.
HD_API SdfPath GetRprimPathFromPrimId(int primId) const
Given a prim id, returns the path of the corresponding rprim or an empty path if none is found.
HD_API HdResourceRegistrySharedPtr GetResourceRegistry() const
Returns a shared ptr to the resource registry of the current render delegate.
bool HasTask(SdfPath const &id)
Definition: renderIndex.h:330
bool HasInstancer(SdfPath const &id)
Returns true if instancer id exists in index.
Definition: renderIndex.h:294
HD_API bool IsSprimTypeSupported(TfToken const &typeId) const
Returns whether the sprim type is supported by this render index.
HD_API SdfPathVector GetRprimSubtree(SdfPath const &root)
Returns the subtree rooted under the given path.
HD_API bool IsSyncAllInProgress() const
Returns true while a thread is invoking SyncAll().
HD_API bool GetSceneDelegateAndInstancerIds(SdfPath const &id, SdfPath *sceneDelegateId, SdfPath *instancerId) const
Query function to return the id's of the scene delegate and instancer associated with the Rprim at th...
HD_API void InsertInstancer(HdSceneDelegate *delegate, SdfPath const &id)
Insert an instancer into index.
HD_API SdfPathVector GetSprimSubtree(TfToken const &typeId, SdfPath const &root)
Returns the subtree rooted under the given path for the given sprim type.
HD_API void InsertSprim(TfToken const &typeId, HdSceneDelegate *delegate, SdfPath const &sprimId)
Insert a sprim into index.
HD_API HdRenderDelegate * GetRenderDelegate() const
Currently, a render index only supports connection to one type of render delegate,...
A named, semantic collection of objects.
The render engine state for a given rprim from the scene graph.
Definition: rprim.h:38
Adapter class providing data exchange with the client scene graph.
Scene delegate which observes notices from an HdSceneIndex and applies them to an HdRenderIndex.
Sprim (state prim) is a base class of managing state for non-drawable scene entity (e....
Definition: sprim.h:35
A path value used to locate objects in layers or scenegraphs.
Definition: path.h:281
Token for efficient comparison, assignment, and hashing of known strings.
Definition: token.h:71
Provides a container which may hold any type, and provides introspection and iteration over array typ...
Definition: value.h:90
Functor to use for hash maps from tokens to other things.
Definition: token.h:149
std::vector< TfToken > TfTokenVector
Convenience types.
Definition: token.h:440