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Describes the properties needed to copy texture data from GPU to CPU. More...
#include <blitCmdsOps.h>
Public Attributes | |
| HgiTextureHandle | gpuSourceTexture |
| GfVec3i | sourceTexelOffset |
| uint32_t | mipLevel |
| void * | cpuDestinationBuffer |
| size_t | destinationByteOffset |
| size_t | destinationBufferByteSize |
Describes the properties needed to copy texture data from GPU to CPU.
This copies one mip at a time.
It is the responsibility of the caller to:
Definition at line 50 of file blitCmdsOps.h.
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inline |
Definition at line 52 of file blitCmdsOps.h.
| void* cpuDestinationBuffer |
Definition at line 64 of file blitCmdsOps.h.
| size_t destinationBufferByteSize |
Definition at line 66 of file blitCmdsOps.h.
| size_t destinationByteOffset |
Definition at line 65 of file blitCmdsOps.h.
| HgiTextureHandle gpuSourceTexture |
Definition at line 61 of file blitCmdsOps.h.
| uint32_t mipLevel |
Definition at line 63 of file blitCmdsOps.h.
| GfVec3i sourceTexelOffset |
Definition at line 62 of file blitCmdsOps.h.